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Radiant AI - Smart or Just Plain Stupid (You Decide)


AdamRundolf001

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One problem with the "Radiant" AI is that they use spells in a dumb manner. For example if you have 85 frost resistance and an enemy like a necromancer casts a frost spell at you.

 

Another thing that's just plain annoying is that npc's will talk to your companions. Even if you have stuff to do they Interupt!! I almost took a steel mace to a beggar's head just to shut him up... but lucky for him he stopped before I acted.

 

They also do stupid s*** during combat! Like running between the enemies to get the guy in back instead of going for the damn Daedroth! Lucky for us daedroth's are not as bad as they were in morrowind. They were NASTY in morrowind mind you.

 

Hopefully BGS takes all this time to CREATE a new engine that's not a heavily modified version of the GAMEBRYO engine.

 

If anyone has anything to add they may humbly do so. Thank You!

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The "I" in the case, stands for imbecility.

 

You are sneaking up on an enemy, just about ready to take him down with your bow, and your 'companion'..... rushes into melee combat, spoiling your easy kill.

 

Barbas...... thinks he needs to be touching you at all times, thus, pushing you over cliffs.....

 

Dragons..... They ignore the guy with crossbow, whacking them for 20% of their hitpoints per shot, to go chasing a rabbit.......

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FO4 is funny for me when I form a party and go into battle somewhere. My ppl are attacking while I try to lay low and just watch the mayhem ensue. Then one raider or whatever spots me, immediately all enemies are focused on killing ME! Doesn't matter that I'm not armed or anything. Just kill the PC!!! :tongue:

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an interesting hypothetical,

at least in the broader context, and not the tangent which considers

only one instance of an approach and implementation hehe.

 

It's a great subject of "games-history" and "the innovation-within-games-contexts" style courses.

particularly for "Open-Sandbox 'free choice", RTS's and hybrid-games.

its not as much a thing in 'linear' stuff.

 

in the back of mind,

those demotivational-posters of "Forbidden Planet", "s1m0ne", "the Futurological Congress", "Toys", DUNE, and "WarGames"

are stuff to keep in mind hehe.

-----

 

I think it started out 'not very challenging'

(its moreso on backend just "2D-3D base defender flatland" hehe)

but hey, I didn't know how Gamestate Mapping for Chess or Checkers functioned neither,

at places like the EJC... that's a tangent

 

we're seeing a convergence of AGI approaches,

and some based on floatingpoint FuzzyLogic/GreyLogic.

when you see VR used in conjunction with "Talking Heads" (AIChatbots which Speech-to-Text|Text-to-Speech throughputtable read-writeably)

you can see a number of 'parallel throughputable processes'

as well as something of a "Space Race" to make "the Holodeck" happen hehe.

A number of folks are making this happen.

I find an interview with P Molyneux from a while back,

incredibly insightful,

as well as S Haack, Paul Allen, or A Hzvleki

 

I think it is intertwined with the history of Gamestate Density or Complexity Density in games...

as time has gone on, we've been able to make more complex games.

while we're not yet nearing "Descartes "Brain-in-a-vat simulacra paradox" level 'fidelity',

relative to the 'state of the art' from 8bit etc,

we've come a long way.

 

It's also a story of the shifting tastes of the games-going-audience for the same timespan....

at time of writing, complexity-density per title seems on a particular trajectory,

which I leave folks to watch 8bitguy of Youtubes' vid on etc...

 

 

 

 

so, while many implementations of "Ambient/Radiant AI" in games are 'not particularly challenging"

today at least,

I look at the inroads being made in AGI etc,

and don't think it will stay that way necessarily for much longer hehe.

-----

 

I think Radiant AI is "smart" - its awesome to see,

as we bend the transcomputational limit and find ways to get

"non-standard analysis infinitudes of permeneutoric combinatorial options and customization"

in games...

Radiant AI is one of those facets of games which has benefitted from

the AGI innovation epoch.

 

 

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I will grudgingly admit that the AI is better in FO4 than previous titles. I don't have anywhere near the same problems with Piper and doorways as I used to have with Lydia in Skyrim. And the script to follow you into/onto elevators is quite well done (although, they missed the big travalator thing in the Mechanist's Lair, and there is that one in Longneck Lukowski's, but apart from those ... )

 

Also the addition of the (patented) "Bethesda Magical Companion Teleporter" was pure genius! Although sometimes disconcerting ... "now where the heck did Cait get t ... <turns around slowly> Jeebus!! Cait don't sneak up on me like that!"

 

I haven't seen any companion's as bad a Serana, who not only is incapable of standing still for more than 3 secs, thus constantly running into the player and disrupting conversations, or pushing you off cliffs, But her agro range stretches roughly half of Skyrim! So she's constantly running off to kill a spider on the other side of the map! And resurrecting a Chicken (seriously I have pictures to prove it! )

 

We'll overlook "Blue, you got a line on 'em" (yeah I do ... right fracken behind you!!!! Oh I see, they are agro'd on me, so you can't detect them? ) And we can accept pumping 753 rounds into the whole the molerat / radscorpion just made as it went somewhere else. ( Ahh, so the "enemy" marker is still over there, so you still think that's where they are, right )

 

That said, they are still as smart a 2 week old puppy. But it's definetly better ... yep definetly. <sigh>

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I will grudgingly admit that the AI is better in FO4 than previous titles. I don't have anywhere near the same problems with Piper and doorways as I used to have with Lydia in Skyrim. And the script to follow you into/onto elevators is quite well done (although, they missed the big travalator thing in the Mechanist's Lair, and there is that one in Longneck Lukowski's, but apart from those ... )

 

Also the addition of the (patented) "Bethesda Magical Companion Teleporter" was pure genius! Although sometimes disconcerting ... "now where the heck did Cait get t ... <turns around slowly> Jeebus!! Cait don't sneak up on me like that!"

 

I haven't seen any companion's as bad a Serana, who not only is incapable of standing still for more than 3 secs, thus constantly running into the player and disrupting conversations, or pushing you off cliffs, But her agro range stretches roughly half of Skyrim! So she's constantly running off to kill a spider on the other side of the map! And resurrecting a Chicken (seriously I have pictures to prove it! )

 

We'll overlook "Blue, you got a line on 'em" (yeah I do ... right fracken behind you!!!! Oh I see, they are agro'd on me, so you can't detect them? ) And we can accept pumping 753 rounds into the whole the molerat / radscorpion just made as it went somewhere else. ( Ahh, so the "enemy" marker is still over there, so you still think that's where they are, right )

 

That said, they are still as smart a 2 week old puppy. But it's definetly better ... yep definetly. <sigh>

Wasn't the companion teleported originally a mod for Morrowind, or Oblivion???? I seem to remember something like that.... But, I don't generally use companions, unless forced to. More trouble than they are worth.

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  • 1 month later...

I think it is the problem of thinking about follower as a combat pet or an actual bot. Ubisoft with Tom Clancy series, Dragons Dogma or even Bioware DA with group combat in their minds didn't have such issues, or it was possible to tweak reactions, but for Bethesda I think it started more like a fellow neighbour having the same way kind of thinking.

But when you mentioned frost resistance I always had this RP issue - how to roleplay a frost shaman following frost God and using anyother spell than frost? And at the same time I really like when materials can be used in combat. So how such person would react? Maybe he would be using torches or a special melting frost. I guess I would be a typical example of bad AI... Still I think I wouldn't be sticking my head into rifle head like Piper when I was trying headshoot someone...

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