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LF UI Fix for unassigned settler/unpowered object/unworked resource icon not Red


palumonk

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So I know VR mods are not currently 100% supported, but as it seems most mods are compatible so far, I'm hoping someone has some insight into what is required. or how to access this level of the ui, if its possible. I have done many searches for anyone attempting to edit, or change anything having to do with the ui notifier for unassigned settlers, unassigned resources, unpowered objects, and unplaceable wires, all of which simply show as the same color as the rest of your HUD, and not red, as they should. Here's an example of the unassigned object in VR compared with Flat FO4.

 

Z5MW05K.jpg?1

 

 

I have almost zero modding experience, but I am attempting to track down a fix for this. Initially I was hoping to find an ini setting having to do with this, but I'm almost certain there isn't one. So thinking of tracking down the actual graphic, I unpacked the Fallout4 - Interface.ba2 hoping to find something, and looked at all the swf files. While I couldn't even find the swf showing this specific interface, I realized its likely if I had, it would not have helped anyway, as the color of the icon is obviously based on a state change of some sort, not a seperate red version. duh

 

Next I installed Creation Kit, loaded Fallout4.esm and decided I'd take a look at an assignable object, or an npc known to be assigned to an object. Loading the abernathy farm cell and checking on one of the crops, or npcs seemed like a good idea, since I'm pretty sure they start as worked, since the Abernathys are already assigned to the crops when you align with the settlement. I guess I was hoping I might find some reference, or script link that maybe isn't in the VR version that is in flat fo4, but obviously I have no clue what I'm doing. I did track down that assignable objects call on the workshopobjectsscript and settlers call on the workshopnpcscript. So after digging through scripts with PexInspector I've not really found anything that I'm able to make sense of yet, though I did find in the workshopnpcscript, two referenced states, assigned and unassigned, however I have no idea if scripts are even directly responsible for ui changes, or if they call on something else, that then calls on graphical changes. I'm currently unpacking all the ba2 files for both versions of the game, hoping I'll stumble on something.

 

I generally enjoy troubleshooting like this, but I'm stabbing in the dark here. Would love if someone could point me in the right direction, or inform me if the level of modification necessary is even accessible. Thanks!

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