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Fallout 4 Creation Kit Mesh Coordinates, Import to 3ds max


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I am looking for information regarding importing entire cell assets into 3ds max, using the coordinates from the creation kit.
The object transforms xyz pos/rot don't translate, any reason why not? "Is it something to do with units setup".

The only way I was able to export a scene was to make a static collection.
one issue is not all object models in the scene can be added, for instance the cryopods from PrewarVault111. How can I convert them to
standard static meshes?. without manually placing a duplicated mesh.

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I have saved an esp of the PrewarVault111 Interior, I have used search and replace to make all models as static meshes.
I'm unable to make a static collection, it just crashes with Creation Kit 2.0 has stopped working.
It's the same with creating a new cell, I added 14 static cryopods with no references it crashes when making a static collection.

What can I do to solve this problem?.

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