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JSawyer Ultimate/Original stuttering


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So, to start off, I had tested my other mods to see if they had any impact and I had no change in results with them.

 

Whenever I use either JSawyer Ultimate Edition or JSawyer, my game will do the following:

 

In certain outside locations (such as around the Nevada Highway Patrol Station) the game will start to stutter for about half a second every second, while stuttering the game "freezes" (does not respond to any inputs, screen is frozen and game events stop) Reloading saves prior to entering these areas stops it, but once the area is entered, the stuttering is permanent. Oddly enough, stuttering stops when I enter interior cells, so I *think* that somehow JSawyer is creating a problem with certain exterior cells, however using cell purge mods did not help either. NVSE and JIP are all up to date and all DLC properly downloaded, along with compatibility mods

 

Any feedback would be appreciated

 

Computer specs:

 

RAM: 3537 Mb

Graphics Card: AMD Radeon 8400 (yes i know its a potato but i still get like 40 fps)

Windows 10 (64 bit)

Monitor Refresh Rate: 60 Hz
Desktop Resolution: 1366 x 768

 

My load order: (with JSawyer Ultimate Edition)

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b NVInteriors_Core.esm
12 c oHUD.esm
13 d NVInteriors_WastelandEditon.esm
14 e Project Nevada - Core.esm
15 f Project Nevada - Equipment.esm
16 10 Weapons.of.the.New.Millenia.esm
17 11 Project Nevada - Rebalance.esp
18 12 Project Nevada - Cyberware.esp
19 13 Project Nevada - Extra Options.esm
20 14 YUP - NPC Fixes (Base Game + All DLC).esp
21 15 Weapons.of.the.New.Millenia.Leveled.Lists.esp
22 16 The Weapon Mod Menu.esp
23 17 The Mod Configuration Menu.esp
24 18 Mojave Raiders.esp
25 19 Unofficial Patch Plus.esp
26 1a Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
27 1b TrooperOverhaul-Dragbody.esp
28 1c Alternative Start.esp
29 1d Weapons.of.the.New.Millenia.Store.esp
30 1e Clarity - Dark Nights.esp
31 1f updatedWearGlassesandMasks.esp
32 20 M50 Sniper Rifle.esp
33 21 NCRTrooperOverhaul.esp
34 22 FNV NPCs Travel.esp
35 23 NewVegasStrip&FreesideMarkers_v2.esp
36 24 VarmintRifle22LR.esp
37 25 CAGE 1.9.3.2.esp
38 26 UnlimitedCompanions.esp
39 27 Serbu.esp
40 28 TOZ66.esp
41 29 CouriersArmoredDusterOW.esp
42 2a CASM.esp
43 2b Ranger Merc Helms - Duffle Bag.esp
44 2c Toggle Aim.esp
45 2d Project Nevada - Old World Blues (No Cyberware).esp
46 2e DLC WITM - Complete.esp
47 2f MosinNagant.esp
48 30 NVSE_KPD.esp
49 31 Colt N99 10mm.esp
50 32 Conelrad 640-1240.esp
51 33 Black Rifle Reworked - 0.1.esp
52 34 357retex.esp
53 35 Zan_AutoPurge_SmartAgro_NV.esp
54 36 Project Nevada - Cyberware Additions.esp
55 37 Project Nevada - Rebalance Complete.esp
56 38 Project Nevada - All DLC.esp
57 39 Unofficial Patch Plus - Project Nevada Patch.esp
58 3a JSawyer Ultimate.esp
59 3b JSawyer Ultimate - Project Nevada Patch.esp
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Here's your problem: RAM: 3537 Mb and a GPU without dedicated VRAM. With less than 3.5GB of RAM, you are pretty much stuck at the game default allocation of 2GB. The 4GB patch will let you get the most you can use, but not much. Every version of Windows has increased the size of the footprint it retains in memory. But without dedicated VRAM, your video card has to use system RAM instead. So that reduces what is available to the game as well.

 

Image size matters. A 4096 x 4096 image with 16 bit color resolution is 32 MB of data. If your screen is displaying 100 different models with textures that size, that's 3.2 GB of data just for the textures. Since a 32 bit program can only address up to 4 GB of data in total, you can see how trying to display a lot of high resolution models is going to run the game out of memory very quickly. (Thank you for the perspective madmongo.) Without VRAM, that all has to be rendered in the system RAM.

Another thing to consider is that larger images take longer to pass through the video pipeline. When such larger sizes were not considered in the game design (and they weren't at the time), bottlenecks are to be expected.

Re: Stuttering or "micro-stutters". All visual stuttering problems are caused by the video stream having to wait for the "art assets" required to render the display OR the game writing something to disk (such as a save game file or logging). Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. "ENBoost") and "solid state drives" (SSDs) being in between. There are internal design choices that cannot be overcome. The following are "mitigations" that have been found to help some people.

Please see the following entries under the 'Solutions to Performance problems' section in the wiki Fallout NV Mod Conflict Troubleshooting" guide if you haven't already.
* 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'
* 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed'
* 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'
* 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' for other settings that can indirectly affect micro-stutter.
* There are also some NVSR configuration suggestions under the 'Issue: Game in slow motion' and entries.
* The 'Issue: What's with these Solid Green billboard signs in the distance (LOD)?' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section can also help if your problems started after you installed VWD/LOD texture packages.
* If you are using CASM or some similar "auto-save" mod to manage your save game files (recommended), try increasing the "time between saves" set in the "save frequency"; and reducing the number of occasions it saves to the minimum (e.g. disable most "Autosave Events" in CASM) and see how that impacts the game seeming to freeze temporarily.
* If you have "NVSE logging" enabled (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide), disable it until actually needed.

Reading from or writing to disk for any reason is the slowest thing the game does.

As you can see, there are a number of things that can underlie your problem. If one of these doesn't fix it, I would be interested to hear about any eventual solution that does.

The end result is you need to treat your system more like an XBox console. Some mods are going to be too much in some areas for it, because they assume you have more graphics memory than a console. You might try using the "low quality" game graphics setting. That will reduce the strain on the video pipeline.

 

* Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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Here's your problem: RAM: 3537 Mb and a GPU without dedicated VRAM. With less than 3.5GB of RAM, you are pretty much stuck at the game default allocation of 2GB. The 4GB patch will let you get the most you can use, but not much. Every version of Windows has increased the size of the footprint it retains in memory. But without dedicated VRAM, your video card has to use system RAM instead. So that reduces what is available to the game as well.

 

Image size matters. A 4096 x 4096 image with 16 bit color resolution is 32 MB of data. If your screen is displaying 100 different models with textures that size, that's 3.2 GB of data just for the textures. Since a 32 bit program can only address up to 4 GB of data in total, you can see how trying to display a lot of high resolution models is going to run the game out of memory very quickly. (Thank you for the perspective madmongo.) Without VRAM, that all has to be rendered in the system RAM.

 

Another thing to consider is that larger images take longer to pass through the video pipeline. When such larger sizes were not considered in the game design (and they weren't at the time), bottlenecks are to be expected.

 

Re: Stuttering or "micro-stutters". All visual stuttering problems are caused by the video stream having to wait for the "art assets" required to render the display OR the game writing something to disk (such as a save game file or logging). Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. "ENBoost") and "solid state drives" (SSDs) being in between. There are internal design choices that cannot be overcome. The following are "mitigations" that have been found to help some people.

 

Please see the following entries under the 'Solutions to Performance problems' section in the wiki Fallout NV Mod Conflict Troubleshooting" guide if you haven't already.

* 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'

* 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed'

* 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'

* 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' for other settings that can indirectly affect micro-stutter.

* There are also some NVSR configuration suggestions under the 'Issue: Game in slow motion' and entries.

* The 'Issue: What's with these Solid Green billboard signs in the distance (LOD)?' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section can also help if your problems started after you installed VWD/LOD texture packages.

* If you are using CASM or some similar "auto-save" mod to manage your save game files (recommended), try increasing the "time between saves" set in the "save frequency"; and reducing the number of occasions it saves to the minimum (e.g. disable most "Autosave Events" in CASM) and see how that impacts the game seeming to freeze temporarily.

* If you have "NVSE logging" enabled (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide), disable it until actually needed.

 

Reading from or writing to disk for any reason is the slowest thing the game does.

 

As you can see, there are a number of things that can underlie your problem. If one of these doesn't fix it, I would be interested to hear about any eventual solution that does.

 

The end result is you need to treat your system more like an XBox console. Some mods are going to be too much in some areas for it, because they assume you have more graphics memory than a console. You might try using the "low quality" game graphics setting. That will reduce the strain on the video pipeline.

 

* Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job.

 

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

 

-Dubious-

 

 

Thanks for the help! First, I'm gonna do a clean wipe of Fallout New Vegas after backing up its files because my mod folder is a complete mess, afterwards I'll take into account what you said.

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