nikolaithesovietspy Posted March 12, 2018 Share Posted March 12, 2018 So, to start off, I had tested my other mods to see if they had any impact and I had no change in results with them. Whenever I use either JSawyer Ultimate Edition or JSawyer, my game will do the following: In certain outside locations (such as around the Nevada Highway Patrol Station) the game will start to stutter for about half a second every second, while stuttering the game "freezes" (does not respond to any inputs, screen is frozen and game events stop) Reloading saves prior to entering these areas stops it, but once the area is entered, the stuttering is permanent. Oddly enough, stuttering stops when I enter interior cells, so I *think* that somehow JSawyer is creating a problem with certain exterior cells, however using cell purge mods did not help either. NVSE and JIP are all up to date and all DLC properly downloaded, along with compatibility mods Any feedback would be appreciated Computer specs: RAM: 3537 MbGraphics Card: AMD Radeon 8400 (yes i know its a potato but i still get like 40 fps) Windows 10 (64 bit) Monitor Refresh Rate: 60 Hz Desktop Resolution: 1366 x 768 My load order: (with JSawyer Ultimate Edition) 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b NVInteriors_Core.esm 12 c oHUD.esm 13 d NVInteriors_WastelandEditon.esm 14 e Project Nevada - Core.esm 15 f Project Nevada - Equipment.esm 16 10 Weapons.of.the.New.Millenia.esm 17 11 Project Nevada - Rebalance.esp 18 12 Project Nevada - Cyberware.esp 19 13 Project Nevada - Extra Options.esm 20 14 YUP - NPC Fixes (Base Game + All DLC).esp 21 15 Weapons.of.the.New.Millenia.Leveled.Lists.esp 22 16 The Weapon Mod Menu.esp 23 17 The Mod Configuration Menu.esp 24 18 Mojave Raiders.esp 25 19 Unofficial Patch Plus.esp 26 1a Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp 27 1b TrooperOverhaul-Dragbody.esp 28 1c Alternative Start.esp 29 1d Weapons.of.the.New.Millenia.Store.esp 30 1e Clarity - Dark Nights.esp 31 1f updatedWearGlassesandMasks.esp 32 20 M50 Sniper Rifle.esp 33 21 NCRTrooperOverhaul.esp 34 22 FNV NPCs Travel.esp 35 23 NewVegasStrip&FreesideMarkers_v2.esp 36 24 VarmintRifle22LR.esp 37 25 CAGE 1.9.3.2.esp 38 26 UnlimitedCompanions.esp 39 27 Serbu.esp 40 28 TOZ66.esp 41 29 CouriersArmoredDusterOW.esp 42 2a CASM.esp 43 2b Ranger Merc Helms - Duffle Bag.esp 44 2c Toggle Aim.esp 45 2d Project Nevada - Old World Blues (No Cyberware).esp 46 2e DLC WITM - Complete.esp 47 2f MosinNagant.esp 48 30 NVSE_KPD.esp 49 31 Colt N99 10mm.esp 50 32 Conelrad 640-1240.esp 51 33 Black Rifle Reworked - 0.1.esp 52 34 357retex.esp 53 35 Zan_AutoPurge_SmartAgro_NV.esp 54 36 Project Nevada - Cyberware Additions.esp 55 37 Project Nevada - Rebalance Complete.esp 56 38 Project Nevada - All DLC.esp 57 39 Unofficial Patch Plus - Project Nevada Patch.esp 58 3a JSawyer Ultimate.esp 59 3b JSawyer Ultimate - Project Nevada Patch.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted March 13, 2018 Share Posted March 13, 2018 Here's your problem: RAM: 3537 Mb and a GPU without dedicated VRAM. With less than 3.5GB of RAM, you are pretty much stuck at the game default allocation of 2GB. The 4GB patch will let you get the most you can use, but not much. Every version of Windows has increased the size of the footprint it retains in memory. But without dedicated VRAM, your video card has to use system RAM instead. So that reduces what is available to the game as well. Image size matters. A 4096 x 4096 image with 16 bit color resolution is 32 MB of data. If your screen is displaying 100 different models with textures that size, that's 3.2 GB of data just for the textures. Since a 32 bit program can only address up to 4 GB of data in total, you can see how trying to display a lot of high resolution models is going to run the game out of memory very quickly. (Thank you for the perspective madmongo.) Without VRAM, that all has to be rendered in the system RAM.Another thing to consider is that larger images take longer to pass through the video pipeline. When such larger sizes were not considered in the game design (and they weren't at the time), bottlenecks are to be expected. Re: Stuttering or "micro-stutters". All visual stuttering problems are caused by the video stream having to wait for the "art assets" required to render the display OR the game writing something to disk (such as a save game file or logging). Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. "ENBoost") and "solid state drives" (SSDs) being in between. There are internal design choices that cannot be overcome. The following are "mitigations" that have been found to help some people.Please see the following entries under the 'Solutions to Performance problems' section in the wiki Fallout NV Mod Conflict Troubleshooting" guide if you haven't already.* 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'* 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed'* 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'* 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' for other settings that can indirectly affect micro-stutter.* There are also some NVSR configuration suggestions under the 'Issue: Game in slow motion' and entries.* The 'Issue: What's with these Solid Green billboard signs in the distance (LOD)?' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section can also help if your problems started after you installed VWD/LOD texture packages.* If you are using CASM or some similar "auto-save" mod to manage your save game files (recommended), try increasing the "time between saves" set in the "save frequency"; and reducing the number of occasions it saves to the minimum (e.g. disable most "Autosave Events" in CASM) and see how that impacts the game seeming to freeze temporarily.* If you have "NVSE logging" enabled (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide), disable it until actually needed.Reading from or writing to disk for any reason is the slowest thing the game does.As you can see, there are a number of things that can underlie your problem. If one of these doesn't fix it, I would be interested to hear about any eventual solution that does. The end result is you need to treat your system more like an XBox console. Some mods are going to be too much in some areas for it, because they assume you have more graphics memory than a console. You might try using the "low quality" game graphics setting. That will reduce the strain on the video pipeline. * Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
nikolaithesovietspy Posted March 13, 2018 Author Share Posted March 13, 2018 Here's your problem: RAM: 3537 Mb and a GPU without dedicated VRAM. With less than 3.5GB of RAM, you are pretty much stuck at the game default allocation of 2GB. The 4GB patch will let you get the most you can use, but not much. Every version of Windows has increased the size of the footprint it retains in memory. But without dedicated VRAM, your video card has to use system RAM instead. So that reduces what is available to the game as well. Image size matters. A 4096 x 4096 image with 16 bit color resolution is 32 MB of data. If your screen is displaying 100 different models with textures that size, that's 3.2 GB of data just for the textures. Since a 32 bit program can only address up to 4 GB of data in total, you can see how trying to display a lot of high resolution models is going to run the game out of memory very quickly. (Thank you for the perspective madmongo.) Without VRAM, that all has to be rendered in the system RAM. Another thing to consider is that larger images take longer to pass through the video pipeline. When such larger sizes were not considered in the game design (and they weren't at the time), bottlenecks are to be expected. Re: Stuttering or "micro-stutters". All visual stuttering problems are caused by the video stream having to wait for the "art assets" required to render the display OR the game writing something to disk (such as a save game file or logging). Mostly these are due to the hard disk drive being orders of magnitude slower than VRAM, with System RAM (e.g. "ENBoost") and "solid state drives" (SSDs) being in between. There are internal design choices that cannot be overcome. The following are "mitigations" that have been found to help some people. Please see the following entries under the 'Solutions to Performance problems' section in the wiki Fallout NV Mod Conflict Troubleshooting" guide if you haven't already.* 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'* 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed'* 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'* 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu' for other settings that can indirectly affect micro-stutter.* There are also some NVSR configuration suggestions under the 'Issue: Game in slow motion' and entries.* The 'Issue: What's with these Solid Green billboard signs in the distance (LOD)?' entry under the 'Solutions to Mesh (Red "!" icon) or Texture (solid color) problems' section can also help if your problems started after you installed VWD/LOD texture packages.* If you are using CASM or some similar "auto-save" mod to manage your save game files (recommended), try increasing the "time between saves" set in the "save frequency"; and reducing the number of occasions it saves to the minimum (e.g. disable most "Autosave Events" in CASM) and see how that impacts the game seeming to freeze temporarily.* If you have "NVSE logging" enabled (see the 'Checklist Item #4' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide), disable it until actually needed. Reading from or writing to disk for any reason is the slowest thing the game does. As you can see, there are a number of things that can underlie your problem. If one of these doesn't fix it, I would be interested to hear about any eventual solution that does. The end result is you need to treat your system more like an XBox console. Some mods are going to be too much in some areas for it, because they assume you have more graphics memory than a console. You might try using the "low quality" game graphics setting. That will reduce the strain on the video pipeline. * Do not use an "Auto-purge" mod for game play. (That was old advice from before we knew better.) They are designed for debugging by mod creator's only, according to the author of the JIP extensions to NVSE. See the 'Issue: CTD without warning, "Out of Memory error", or stops responding after the Main Menu', "Cause-2", "Solution-3" entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide for the game settings that do the same job. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Thanks for the help! First, I'm gonna do a clean wipe of Fallout New Vegas after backing up its files because my mod folder is a complete mess, afterwards I'll take into account what you said. Link to comment Share on other sites More sharing options...
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