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Z-fighting at a distance


Bobio567

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I've recently come across a problem while editing one of my meshes. I'll try to explain it the best that I can:

 

 

http://oi67.tinypic.com/2cgc4ms.jpg

 

This is the model of a sign that I am referring to...Let's call it the base version.

 

 

http://oi66.tinypic.com/b4al1j.jpg

 

The idea that I have in mind is that the glowing bits (the red neon, glowing marquees, etc. in this picture) are an activator that will only be enabled between 8pm and 6am. That being said, the glowing bits are a separate model from the base version of the sign. Using the enablenightday script, this system works pretty well. The above shot is how both models look together (notice no z-fighting on the marquee faces).

 

 

http://oi63.tinypic.com/vqmtts.jpg

 

The only problem I have is when I view the sign from a distance. The faces of the marquee are z-fighting, or clipping through one another. This is particularly annoying because they are not on the same plane, with the marquee face being placed slightly ahead of the marquee face on the base sign. I'd like to know of any suggestions that could fix this problem or if there's no way to prevent two close faces from z-fighting at a distance. The only solution that I could think of would be to remove marquee faces on the base version, make them a separate activator, and only have them appear in the day time. Considering the work involved, are there any other ways I can get this to work?

Edited by Bobio567
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