silhouett Posted March 14, 2018 Share Posted March 14, 2018 I am hoping someone has an example on how to do this. I want to from within a Papyrus script set a few settlement values on an actor. From the console you would use setpv bcommandable 1setpv ballowmove 1setpv ballowcaravan 1 after clicking on the actor or using Prid <RefID> However I want to set them from a script. I believe I would use MyReference.SetPV MyIntProperty 1 but am not sure how to declare whereI get MyReference. and MyIntProperty from ?Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
Webpowers Posted May 19, 2018 Share Posted May 19, 2018 Did you have any luck finding more about this? I was wondering the same thing. Not much info out about this. I found one mention in the CK, but I think those variables might be just dummy placeholders for the example, I think? MyReference.SetPV MyIntProperty 1MyReference.SetPV MyBoolProperty True Link to comment Share on other sites More sharing options...
silhouett Posted May 20, 2018 Author Share Posted May 20, 2018 Did you have any luck finding more about this? I was wondering the same thing. Not much info out about this. Check out keywords you add to the actor there are some like Workshopallowcommand which lets them be commanded in workshop modeworkshopallowmove and this lets you move them to another settlement I did not find what I was hoping for and that was to allow you to pick them up like an object Link to comment Share on other sites More sharing options...
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