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Launch a TC Mod Directly


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Hello. Forgive me if this has been discussed elsewhere but I have not been able to find it. Is there a way to launch the game from a separate data folder as can be done with id and Valve games? For example if one were working on a total conversion that has nothing to do with the fallout world you wouldn't want to start the game and load into fallout before being able to access the mod but instead start the game and be greeted by an entirely custom main menu with options that all lead to the Total Conversion instead.

Is this possible?

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pretty sure it's possible

I would recommend looking at some of the total conversion projects out for Bethesda games (look up SureAI , they have made several such projects over the years)

I believe this requires the creation of a new executable file , and I'm not really sure how to go about this , but I hope this at least gave you a basic direction to try and follow

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I'm gonna just throw it out first. It's not going to work as easy as you'd hope. You *could* create a separate folder and copy the files there and run it. But it won't work quite right. It still has hard coded paths for the plugins.txt, ini files, and saves. I had written a post a while back that I can't find right now detailing a way to handle multiple versions of games like what you plan. I use it myself to handle Enderal and SkyrimLE. For tech savvy users, in short I utilize junction points and a batch file that maps them to static folders where I house the game, contents that goes in the documents folder, and the appdata folder. Then I just run the batch file to move my Classic install in place or swap to Enderal. I haven't set it up to manage swapping out the NMM file paths yet as I don't do mod management via NMM when in Enderal mode. That is, I don't launch NMM while the Enderal files are staged.

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