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Random CTDs when leaving settlements/cities


RQDoga

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Would like some help as to ascertain what could be causing these CTDs. Whether load order or a faulty mod.

 

# This file was automatically generated by Mod Organizer.
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
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*Homemaker.esm
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*VIS UFO4P Patch Vanilla Weight.esp
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*VC_BetterWorkshopLightsComplete_Shadows.esp
*Homemaker - Bunker Disabler.esp
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*10% Fusion Core Drain.esp
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*Homemaker - Streetlights Use Passive Power.esp
*155mm Howitzer M1.esp
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*LegendaryModification2LMAKPatch.esp
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*VIS - Wattz Laser Gun.esp
*VIS - Widow Shotgun.esp
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*ToggleFanning.esp
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First off, most are using NMM for Fallout 4, I do know Gopher did post some videos on his youtube channel of how to use it with Fallout 4, so that may help a bit.

 

I am seeing what looks like some duplication in that list but I could be wrong. I do know bethesda.net has an article on what needs to be where in a load order in general and that may help.

 

As to if you're past the 256 mod limit, I haven't counted how many esp's and m's are there, but that may also be an issue for you (I don't see anything creation club there, so if you have some you'll be getting close to the limit).

 

Hope all of this helps.

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I am not using NMM, I am using mod organizer. So NMM doesn't really help. There are no actual duplications. I am not near the 256 limit. Got another 110 mods to go. Can't otherwise see a reason why my game CTDs when leaving a settlement.

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does this happen every time you leave any settlement? does it happen if you're fast traveling out of settlements or leaving on foot, or both? if it's just when fast traveling, does it happen regardless of location you're moving to? for instance, it'd take a lot longer to load into the middle of downtown boston when leaving a heavily built settlement than it would moving to a map marker that doesn't have much going on in the surrounding area from a settlement you've not built much at.

 

what are your pc specs? considering all the level list editing mods you're using, as well as endless warfare and sim settlements, it could be that you're leaving a settlement that has a ton going on, lots of scripts firing in the background, and loading into a location with a ton of NPCs/enemies from endless warfare, wearing outfits/armors from mods using high resolution textures and equipped with high-res weapons, and it's simply too much for your system to handle.

 

i also see that you're using commonwealth conifers. did you happen to use the .ini edit listed in the mod description, bUseCombinedObjects=0? if so, that definitely will be hurting performance in your game and probably increasing likelihood of the CTDs you're having

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PC specs:

CPU: Intel - Core i5-7600K 3.8GHz Quad-Core Processor

Motherboard: MSI - Z270 GAMING PRO CARBON ATX LGA1151

Memory: G.Skill - Trident Z 16GB (2 x 8GB) DDR4-3200 Memory

SSD: Samsung - 850 EVO-Series 500GB 2.5" Solid State Drive

Harddrive: Western Digital - BLACK SERIES 2TB 3.5" 7200RPM

GPU: EVGA - GeForce GTX 1080 Ti 11GB SC2 HYBRID GAMING Video card

Power supply: EVGA SuperNOVA 750 G2, 80+ GOLD 750W, Fully Modular

Case: Corsair - Crystal 570X RGB ATX Mid Tower Case Black.

 

I highly doubt it is my computer not being strong enough. But if it is, then I'm gonna need to update/add a few parts. And I have done the ini edits.

 

Checking my computers heat levels. It averages at the highest 43c in temp for memory, GPU is at 36c. So it's not my computer being overly taxed.

 

Also, endless war is installed, yes. But it isn't activated. I keep it off unless I wish to test certain weapon mods on fresh saves. The CTDs happen when leaving red rocket station. Sanctuary also has the same issue. Only way to keep from crashing is fast traveling away from the settlement. And after that I can walk back, but I cannot leave through normal travel.

Edited by RQDoga
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So itâs only with sanctuary and red rocket though? Make sure your sim settlements mods are all updated. While I donât use those mods, I saw a video kinggath made a couple weeks back mentioning performance issues and ctds in/around those settlements because of their close proximity to each other. So if youâve got settlements built in both of those places, as well as having precombined meshes disabled with the .ini edit, regardless of the fact youâve got a high end system, performance will take a pretty noticeable hit, and combined with all the scripts running in the background from Sim Settlements (and other mods for that matter), itâs highly likely that is the cause of your game crashing there
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