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Sorry very basic question - How to activate my new mod via NMM


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OK I have one total hour working with CK.

 

I followed a youtube tutorial and created a custom spell in CK but the tutorial skipped the activate step. I now have my own ESP file with my spell in it.

 

---Incidentally I nuked SkyUI when I installed CK and spent several hours figuring out how to reactivate it. That is done now.

 

Next step I have my ESP file and I have to told not to activate it via via NMM and never via Skyrim mods When I try to add it manually to NMM, I can select to add the mod but there is no line created in NMM.

 

When I run LOOT, I see the mod in the load order but it is not active (no green check mark by it).

 

So probably a simple issue but how do I get my first mod active?

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