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[FO4Edit] How to add custom animation in another mod?

fo4edit animation mod pose settlers rug ask help keyword

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#1
Caidafuera

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Edited by Caidafuera, 28 June 2021 - 04:34 AM.


#2
kitcat81

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This is a  difficult task for a beginner.  There are different types of animations  and  they can't be just  replaced with each other.  Idle animations work not the same as  furniture animations. And not all animation can work  properly  when  added to a  funriture object or idle marker.

So   the way you  can do it depends  on  Dave poses  animation type.

If  they are idles, they don't have any keywords and you can't use  them as furniture animations. Though you can still add  them  to a furniture   the same way  robot idle  markers are added to  guard posts (they are added by WorkshopObjectScript). This script  method is also used in  the "Invisible Furniture" mod.

If  it sounds too difficult, you can   try to use my mod (Settlement Markers). It allows you to  create  3 custom  idle animation mats  by replacing  .hkx files in my mod folder.

 

If Dave's animations  are furniture animations, then  his mod  must have some HumanRace record   that  defines these  animations and  assigns keywords. So you can find these keywords  in  the record.


Edited by kitcat81, 31 March 2018 - 04:54 AM.


#3
Caidafuera

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Edited by Caidafuera, 28 June 2021 - 04:34 AM.


#4
kitcat81

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Not at all :)

From wiki : Idle timer settings  define how long to wait before picking a new idle. For Run In Sequence, the timer will run in between each sequence. For Random, the timer runs between each idle.

I believe it's possible but it might depend  on  poses animation settings that are baked in the animation file.  You can try to check "run in sequence"  and "do once".   In theory it should run  them in sequence and each idle should  play only once during the sequence.

If that  does not work as  intended,   the only  other way I know is to try and script  it. But that  will require some starting furniture marker  to create OnActivate event. I used FightAnnouncer furniture to create starting poin for my target practice mats.



#5
Caidafuera

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Edited by Caidafuera, 28 June 2021 - 04:34 AM.


#6
kitcat81

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That's  good to know  you have achieved the effect you wanted ;)   The stop you  described...it's unlikely that it can be removed.

 If it  only happens between sequences, then  making the seqence  longer (adding more idles)  can make the stop happen not so often.

If it happens randomly  once in 30-40 seconds,  it's a  vanlla limitation that does not allow   NPCs to  play idles  for too long.   Because of this limitation I  had to use a different way  for the custom long dance( similar to  blank idle 03). It included creating an alias and adding a package with  "playing idle on package start"  setting. But  this way is only  good when you  have  one long animation. it does not allow to add a set of idles.



#7
echo5533

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@kitkat81, how can I add more animation rugs? I have the mod Crazy Rugs. It's really neat but I have modified almost every rug as you explained for the extra markers you hooked us up with. I have been able to use animations from mods that use AAF. It works good with assigning settlers to it, but not so good with the player. Cause when you try to see yourself the camera goes underneath the ground. Not a big deal. I tried to add more rugs but the rugs I made did not read the folder I created. Well I'm using FO4Edit. I think it's the Keyword. Every rug has its own keyword. As much as I tried to make it look like the rest it is just not working. Is it possible to get the plugin to read new folders using FO4 Edit? I know it has to do with the Keyword. 







Also tagged with one or more of these keywords: fo4edit, animation, mod, pose, settlers, rug, ask, help, keyword

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