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[FO4Edit] How to add custom animation in another mod?


Caidafuera

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This is a difficult task for a beginner. There are different types of animations and they can't be just replaced with each other. Idle animations work not the same as furniture animations. And not all animation can work properly when added to a funriture object or idle marker.

So the way you can do it depends on Dave poses animation type.

If they are idles, they don't have any keywords and you can't use them as furniture animations. Though you can still add them to a furniture the same way robot idle markers are added to guard posts (they are added by WorkshopObjectScript). This script method is also used in the "Invisible Furniture" mod.

If it sounds too difficult, you can try to use my mod (Settlement Markers). It allows you to create 3 custom idle animation mats by replacing .hkx files in my mod folder.

 

If Dave's animations are furniture animations, then his mod must have some HumanRace record that defines these animations and assigns keywords. So you can find these keywords in the record.

Edited by kitcat81
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Not at all :)

From wiki : Idle timer settings define how long to wait before picking a new idle. For Run In Sequence, the timer will run in between each sequence. For Random, the timer runs between each idle.

I believe it's possible but it might depend on poses animation settings that are baked in the animation file. You can try to check "run in sequence" and "do once". In theory it should run them in sequence and each idle should play only once during the sequence.

If that does not work as intended, the only other way I know is to try and script it. But that will require some starting furniture marker to create OnActivate event. I used FightAnnouncer furniture to create starting poin for my target practice mats.

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That's good to know you have achieved the effect you wanted ;) The stop you described...it's unlikely that it can be removed.

If it only happens between sequences, then making the seqence longer (adding more idles) can make the stop happen not so often.

If it happens randomly once in 30-40 seconds, it's a vanlla limitation that does not allow NPCs to play idles for too long. Because of this limitation I had to use a different way for the custom long dance( similar to blank idle 03). It included creating an alias and adding a package with "playing idle on package start" setting. But this way is only good when you have one long animation. it does not allow to add a set of idles.

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  • 3 years later...

@kitkat81, how can I add more animation rugs? I have the mod Crazy Rugs. It's really neat but I have modified almost every rug as you explained for the extra markers you hooked us up with. I have been able to use animations from mods that use AAF. It works good with assigning settlers to it, but not so good with the player. Cause when you try to see yourself the camera goes underneath the ground. Not a big deal. I tried to add more rugs but the rugs I made did not read the folder I created. Well I'm using FO4Edit. I think it's the Keyword. Every rug has its own keyword. As much as I tried to make it look like the rest it is just not working. Is it possible to get the plugin to read new folders using FO4 Edit? I know it has to do with the Keyword.

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