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Using a existing and potential Bug/flaw for immersion in a mod is safe/ok?


TheBxushis

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Hi, i noticed that if you add a Bandit that already has a hierachy to another levellist tree (which is not possible in the CK) in the tesedit. will make so the NPC doesnt spwan, as the result will be none.

 

The thing that maded me like this, is that gives you the impression that bandits will not spawn lineary. (making everytime you go to a camp to be a slight diferrent from the other)

 

sorry for my bad english. thanks

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