There are a few mods I wouldn't recommend using.
Those I'm definitely going to use:
Patch for purist https://www.nexusmod...wind/mods/45096
MGE XE https://www.nexusmod...wind/mods/41102
Accurate Attack https://www.nexusmod...wind/mods/23746 (not sure what this mod does as I have never heard of it before)
Graphic herbalism https://www.nexusmod...wind/mods/45342
Galsiah's Character Development https://www.moddb.co...ter-development
I consider the first mod not a patching the game mod as it has a few things that makes the mod more like a modification of the game rather than fixing bugs.
The second mod requires a certain patch or was it patches in the Morrowind Code Patch (MCP) NOT to be enabled, otherwise you'll get an instant game error (the game will hang) as soon you try to level up in-game. Also, some people have reported that the Galsiah's Character Development (GCD) mod is a little buggy.
The second mod and the forth mod in your list of mods is a must have mod IMO, but don't forget using MCP as it fixes a lot of things in Morrowind.
There is another mod I can recommend and that's the Class Abilities mod. From my experience, the Class Abilities mod is compatible with most mods, except for mods that changes the same thing the Class Abilities mod also touches.
I completely forgot to mention Arthmoor's two Morrowind mods (at the bottom) and one of them is a sort of a shop mod while the other mod is a travel mod between the Ashlander camps in-game.
EDIT: My bad, I forgot to comment about MSGO. Use it at your own risk, because it's outdated and requires a lot of mod patches to fix most thing in MSGO. That also applies for Morrowind Rebirth as it changes a lot of things and some stuff is almost impossible to notice before starting a new game. The only thing one doesn't have to do with Morrowind Rebirth is to use a lot of mod patches due for not being outdated, instead mod patches is often for mods that otherwise would be incompatible with Morrowind Rebirth.
Edited by leonardo2, 18 February 2019 - 08:49 PM.