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Damage Threshold / Flat Armor Reduction Mod


Buzbuzbee

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Oblivion's armor calculations are super confusing and awkward.

 

If you are decked out in full ebony armor, you have 50% damage reduction from your 50 armor points. A daedric war hammer that does 23 damage is reduced to 13 points, while an iron dagger that does 4 damage is reduced to 2 points. Bare fists that do 6 damage are reduced to 3 points. The percent reduction makes sense for the war hammer, but is completely ridiculous for the low-level fists and dagger. They shouldn't do any damage at all.

 

What I'm proposing is to implement the system from Fallout: New Vegas into oblivion, which has both a flat armor reduction (damage threshold) and a percent reduction (armor.) This way, you can have weak attacks completely bounce off you and deal no damage, but also have a % reduction to all damage the way it works in oblivion.

 

If you had 50 armor and 8 damage threshold, a 50 point attack would be reduced by 50% to 25, then would be lowered by the flat value of 8 to 17. This means high damage attacks would still damage our ebony-armored protagonist, but any attack that does 8 damage or less (like from fists, iron daggers or other low-level physical attacks) does zero damage.

 

This way, armor feels like armor, becomes more relevant and forces characters to increase their damage to actually scratch enemies in tough armor. This could also be used to balance out the early game by giving all armor flat reductions that are meaningful instead of tiny percent values that don't mean anything until you're skilled in that armor type.

 

If anyone could implement this system, it would be very impactful and compatible with any mod that doesn't alter the armor formula in the game. Thanks for reading :happy:

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