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[Discussion]Mod Amount Limit: Could it be overcome?

mod amount limit mod limit mod limit override

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#21
battlebrother13

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I'm skimming pretty close to the limit at the moment, I'm actively reviewing mods for any with limited amounts of records in their ESP that I can merge into my "personal mod". You'd be surprised how many only contain a very limited data set, and so many of them are "complete" (i.e. haven't been updated for a year or more) that you can safely integrate them into a merged solution.

 

It's not ideal, but it's far from the greatest challenge you face when playing on Creation Engine games.



#22
Klipperken

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242 mods, all is well, safe for the Mecanist's Lair...

That does weird graphical things, and I have no clue why?

It's basically the ONLY place that is NOT modded.

 

Bloody weird.



#23
thrax7545

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I'm running 926 mods on 230 plugins.

Don't ask me why. I get so deep into merging, the thought of undoing any of it is more daunting than just piling more on.

I'll test a mod for a bit, and spend a weekend every now and then merging the ones i like and tweaking esp files for maximum compatibility.

.esl files are cool too.

 

and yes my game is fairly stable, with the right ini tweaks/graphical handicaps.

but I mostly just do screen archery nowadays, and frankly none of it matters anymore...


Edited by thrax7545, 20 April 2018 - 04:38 AM.


#24
Klipperken

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Mine is super steady, save for the Lair...

So weird...



#25
pra

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I haven't even come close to 255 yet. How do you people even do that? :D

 

That said: when will nexus finally release an ESL-capable mod manager? I made several ESL mods, but users still keep asking for an optional ESP version.



#26
Ethreon

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I haven't even come close to 255 yet. How do you people even do that? :D

 

That said: when will nexus finally release an ESL-capable mod manager? I made several ESL mods, but users still keep asking for an optional ESP version.

 

Because people add all sorts of mods bunched up without any consideration. It ends up with a pile of mostly useless stuff that bloats their game.



#27
leo2link

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Merge plugins in a nutshell

 



#28
payl0ad

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I haven't even come close to 255 yet. How do you people even do that? :D

 

That said: when will nexus finally release an ESL-capable mod manager? I made several ESL mods, but users still keep asking for an optional ESP version.

 

Because people add all sorts of mods bunched up without any consideration. It ends up with a pile of mostly useless stuff that bloats their game.

 

 

 

Also, people love their custom weapons and armors. Usually 2 plugins per mod (base mod + VIS patch).







Also tagged with one or more of these keywords: mod amount limit, mod limit, mod limit override

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