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Save Game unattached instances - mystery


BlueGunk

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In my save game I repeatedly have two strings that generate unattached instances.

The strings are:

 

0(2)

  • ::Alias_Elf3000000000_var
  • ::Alias_Enemy1000000000_var

I can't track these to a regular script to terminate, it looks like they may be on-the-fly generation. They will lead to script instances typically like this:

  • ObjectReference: *refid=FORMIDX:000000(00000000) (000001ca52c9db00)

In researching this, I found they might be from 3DNPC but there's no guarantee of it. Also, some saves are clear of them so it is hard to test.

 

Currently I just clean them up regularly with a script cleaner.

 

Has anyone any idea how I can terminate these scripts for good?

 

Thanks!

 

 

 

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