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NVSE not working properly


aerkfeed

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I have encountered a problem like this Jmp6gg4.jpg I cant start a new game or load save game. When i tried those nothing happened. Also the sound effect when you click something does not play only the main menu music that play. I do have a lot of mods installed i tried disabling all of them but still cant fix this. But i know that this has something to do with the NVSE. Can anyone help me?

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Please see 'Solutions to Starting the game problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

Also, see under the 'Game won't launch' section of the wiki "FNV General Mod Use Advice" article.

 

We REALLY need to see your sorted "load order" as produced by "LOOT"; to include the main game and DLC files. With modded games, its the sequence, not merely the list of mods, which is the cause of many problems. LOOT's sort gives a good first approximation, correcting the most obvious issues and is sufficient for most players. Instructions on how to copy it's list for posting are in the "How to ask for help" article, and "Checklist Item #11' entry in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

-Dubious-

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Here is the load order i copied from loot

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b SolidProject.esm
12 c New Vegas Redesigned 3.esm
13 d IWR.esm
14 e Momod.esm
15 f NevadaSkies.esm
16 10 Lings.esm
17 11 MikotoBeauty.esm
18 12 Gomorrah Redesigned v2.esp
19 13 Bitter Springs Redesigned.esp
20 14 Casa Madrid Redesigned.esp
21 15 AWOPDeadMoney.esm
22 16 Project Nevada - Core.esm
23 17 Project Nevada - Equipment.esm
24 18 Project Nevada - Rebalance.esp
25 19 Project Nevada - Cyberware.esp
26 1a Project Nevada - Extra Options.esm
27 1b WMVM.esm
28 1c Weapons.of.the.New.Millenia.esm
29 1d TOUTUlyssesR.esm
30 1e SCAV.esm
31 1f YUP - NPC Fixes (Base Game + All DLC).esp
32 20 DarNifiedUINV.esp
33 21 The Mod Configuration Menu.esp
34 22 The Weapon Mod Menu.esp
35 23 FOVSlider.esp
36 24 ItemBrowser.esp
37 25 Vurt's WFO.esp
38 26 Project Nevada - Rebalance Complete.esp
39 27 Project Nevada - All DLC.esp
40 28 New Vegas Redesigned 3.esp
41 29 Uncut Wasteland.esp
42 2a outsidebets.esp
43 2b JSawyer Ultimate.esp
44 2c XP_Faster_50.esp
45 2d Tutorial Killer.esp
46 2e ExtendedDialogueVulpes.esp
47 2f Bugfix Boxcars Intro Line.esp
48 30 EmilyOrtalDialogueFix.esp
49 31 Followers Ready To Fight.esp
50 32 Followers-NCR Alliance Fix.esp
51 33 lexx-hh-letter-english.esp
52 34 Isul - ChiefHanlonFix.esp
53 35 Mojave Raiders.esp
54 36 ManualReload-OldWorldBlues.esp
55 37 ManualReload.esp
56 38 Universal Item Sorter.esp
57 39 EVE FNV - ALL DLC.esp
58 3a Project Nevada - Cyberware Additions.esp
59 3b Project Nevada - EVE All DLC.esp
60 3c HTRP-Daily Vendor Restock.esp
61 3d Fiendsfriend.esp
62 3e Extra-Characters---Fiends-Quest-ENABLED.esp
63 3f PerkEveryLevel.esp
64 40 Real Recoil.esp
65 41 realistic headshots.esp
66 42 XIII + J3X's Flesh Burnificating Plasma.esp
67 43 MiscItemIconsNV.esp
68 44 Better Pickup Prompt.esp
69 45 Real Weapon Names.esp
70 46 dD - Enhanced Blood Main NV.esp
71 47 Weapons.of.the.New.Millenia.Leveled.Lists.esp
72 48 NevadaSkies - Brighter Nights.esp
73 49 AmmoChecking.esp
74 4a MikotoBeauty.esp
75 4b HairPatcher.esp
76 4c 1CazyTestEsp.esp
77 4d zzjayHairsFNV.esp
78 4e All Weapon Sounds Overhaul .esp
79 4f Realistic_Repair_NV.esp
80 50 IWR - Rebuilt.esp
81 51 NCROverhaul.esp
82 52 CompanionSpecificUnlimitedAmmo.esp
83 53 Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
84 54 Asurah_reanimation.esp
85 55 ADAM Complete.esp
86 56 ADAM - MERGE.esp
87 57 C2O_OWB.esp
88 58 1nivVSLArmors.esp
89 59 Convenient Accessories.esp
90 5a FNV_MoreVendorCaps.esp
91 5b PowderIsTheNewBlack.esp
92 5c JoeCobbIsFiend.esp
93 5d Delay DLC - DM + HH + OWB + LR + GRA.esp
94 5e Simple Reputation and Disguises.esp
95 5f Tutorial Killer - Factions.esp
96 60 w44Satchels - Full.esp
97 61 Tailor Maid - NV.esp
98 62 WastelandFreelancer.esp
99 63 Free Tribal Outfits.esp
100 64 Type3 Leather Armors.esp
101 65 TheLegionWillRyse.esp
102 66 BoomersGoBoom.esp
103 67 BrotherhoodReforged.esp
104 68 HTRP-Vendor Supply Refresh.esp
105 69 GreatKhanGreatOverhaul.esp
106 6a DMHO.esp
107 6b DragsNPCOverhaul.esp
108 6c SimpleCassReplacer.esp
109 6d Better Burned Man.esp
110 6e ReElijahfied.esp
111 6f PA Footsteps.esp
112 70 JSawyer Ultimate - Project Nevada Patch.esp
113 71 LightUpAndSmokeThoseCigarettes_edisleado.esp
114 72 JSawyer Ultimate - NVR3 Patch.esp
115 73 NevadaSkies - Ultimate DLC Edition.esp

also there are some mods that i installed don't need plugins like texture mods but i dont think those mods are the source of the problems.

I also have the lasted version of ENB as well.

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Not clear to me why you think this is related to NVSE. Care to explain? Seems more likely to be a "Missing Master" issue from your initial description of sequence of events. Please see the wiki "Missing Masters" article. Open FNVEdit with your entire "load order" selected and see if it complains.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than all of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. "LOOT" does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Master" errors as well.

For instance, in your specific case:
54 36 ManualReload-OldWorldBlues.esp
55 37 ManualReload.esp
and
75 4b HairPatcher.esp
77 4d zzjayHairsFNV.esp
and
72 48 NevadaSkies - Brighter Nights.esp
115 73 NevadaSkies - Ultimate DLC Edition.esp

seem to be likely "out of sequence". There are some that LOOT doesn't find a reason to sequence differently than you installed them; so that you have to determine the correct order for your self. You use LOOT's "metadata" to tell it to always place them in the necessary order. Discussed in it's Help file.

* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). (Didn't spot any, but passing along the tip.)

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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