I have a question, im tryharding to import some new textures and start modding for this game, I already figured how to extract .earc and .btex files, also reimporting .dds textures into the .btex files and back to .earc.
But im stuck now, cause my game show an error at start: "Menu\DynamicTextureLoader.cpp(87):path != nullptr"
Concretly modifying the "autoexternal.earc" from datas/character/nh/nh00/model_010/sourceimages/ cause the error to pop up.
So first i've checked the .dds files incase they have some name/compression/resolution mismatch and they didnt (same mip maps, same intel dx10 compression...).
I rebuild it again to be sure but still dont get rid of the error, textures also dont work ingame obviously if I ignore the error.
I only edited the next 6 files:
from nh/nh00/model_010/sourceimages/autoexternal.earc (the one causing the error)
I also mounted all the original .btex non edited files back to the autoexternal incase someone ask... Btw I dont know if my process is correct:
-Extract original autoexternal.earc using ffxvscout.
-Reimport the modded .dds into correspondent .btex with quickbms.
-Create new file with ffxvscout.
-Insert all the .btex files into that new file and save.
-Copy/save the new autoexternal inside correspondent FFXV folder.
I used quickbms, ffxvscout and photoshop.
Now I'm gonna try if is possible to just pick the original autoexternal and inject the modded .btex via quickbms instead using ffxvscout to create a new file. Ill post result.
Any help would be so much appreciated!