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Outfit Studio attaching bones/weights not present in reference nif


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Hi guys,

 

I've got some arm armor that I'm working on. Earlier in the week as a test I rigged it through Outfit Studio perfectly fine using the 1st Person arms bones. Load obj, load 1st person arms as reference, select weights, copy selected weights, export. Done.

 

I've made a lot of changes since, and went to rerig it. All of a sudden my exported nif has EVERY bone/weight from the FULL body. I don't know how that's possible, the nif I'm using as a reference and selecting weights from doesn't even have those bones, it only has the arm bones.

Does anyone have any guidance?

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