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Cloning Actor body mesh by script, need help


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What I'm trying to do is to summon the exact copy of a npc's body mesh on top of it by script.

 

Currently I'm doing this:

ActorBase victimbase = Victim.GetLeveledActorBase()                   
ObjectReference VictimCopy = Victim.PlaceAtMe(victimbase as form)

I need something better than PlaceAtMe() function which creates a clone, but it is the whole deal, not just the body. It has its own inventory and other stuff.

Also for npcs created from leveled lists, this function doesn't produce a copy but another npc from that leveled list resulting a different actor.

 

Any help would be appreciated.

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