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Regenerate Full Health like in ME2


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Is it possible, maybe by editing something in the Coalesced, to regenerate to full health, maybe if sticking enough time in cover, like it was in ME2 instead of only the last bar available, individually?

 

I don't want to cheese out, In all my playthroughs in the last decade, I always played on Insanity and most of the times I saw myself fighting through big stuff with one bar because the first movement I make in battle everything (shields and all but one bar) is taken down.

 

I tried to change SFXGame.SFXModule_damageplayer\healthregenpct in this file from 0.25f to 1.0, 1.0f and even 100 without success (at least after an earlier fight on Mars the one bar didn't recover).

 

The only intention with this is to not take too long each fight. The fighting style of an Adept is fast but with this... "immersion" each fight is "unnecessarily" longer.

 

Note: I would strongly prefer to not have to install anything that could conflict with anything done by A.L.O.T. because it takes a hell of a time to install >.<

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  • 2 weeks later...

healthregenpct is the amount of health (in percentage) that is regenerated per second.

 

I have never tested this, but from what I know about how it works you might need to edit the const (not exactly sure where this is, maybe in testpatch files) to make it so there is only "1" step to the health. There is normally 10, I think, even though the UI is designed to show 5.

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