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Help about outfit converts


tin118

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I've tried so many times even physics effect worked but the outfit still clipping and missing some body parts.

I'm very new to this and hope someone can tell me how to fix this problem.

Here's my steps,

First, make a new project with a reference of cbbe body and take an outfit to start

then delete the base shape of the outfit and adjust the size between reference and outfit

in the next step, make conversion reference and make some tunes then conform all and set baseshape

and then load reference of cbbe body physics and copy selected weights(tried some and all highlighted)

finally, save project and build them with BodySlide studio.

 

And this is what i made (cry

 

 

 

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I might be able to help you. The missing calves are caused by the outfit in question not having the calves slot enabled. Go into SSEEdit, find the outfit in ArmorAddon, and enable the calves.

 

The clipping is another beast. You have 2 solutions here.

 

1. Right click on the outfit shape and select 'Copy Bone Weights'. This will cause the outfit to move with the body.

2. Use a zap slider to hide everything hidden by the outfit. Use the mask brush to hide everything you want still visible, then click on Sliders and select 'New Zap Slider'. Press the edit button next to the new slider and then press tab, which will open the Properties window. Change the default values to 100 and build the outfit. This will cause everything hidden by the Zap slider to become invisible, and therefore have no chance of clipping.

 

I'd say try option 1 before option 2. that shirt looks pretty sheer, and a zap slider may cause more issues than when you started. If neither works you may just have to pull the outfit out a bit further from the body.

Edited by ughitsmegan
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