Jump to content

Greygarden Mr. Handys Reassignment Fix


jkruse05

Recommended Posts

If you scrap everything at Greygarden with, well, Scrap Everything, all the robots stop working and go hang out by the workshop. They seem to have been assigned to specific plants and once those are gone they won't take care of new ones, even when reassigned. I'm looking for something that fixes that issue and lets them take care of new plants once their old ones have been scrapped. Hell, I'd be happy with just an animation marker that they'll interact with that makes them look busy.

Link to comment
Share on other sites

I believe that the scrapall comand removes the assignment markers, these are what I found under the search term "marker" there may be more that can be found with an extended search. https://www.nexusmods.com/fallout4/mods/10012 , and https://www.nexusmods.com/fallout4/mods/20651 , I know it's not much, but it may help. I did find this, https://www.nexusmods.com/fallout4/mods/20823 and this, https://www.nexusmods.com/fallout4/mods/5398

Link to comment
Share on other sites

The assignment markers were linked to the plants and removed at the same time when removing those with Scrap Everything.

 

Well, I know Settlement_Markers doesn't have a farming marker (I've been using it since it released), Craftable Animation Markers might, but I've also used that one before and don't recall seeing one. Busy Settlers is another one that adds such markers, but again, I don't think it adds a farming one. I'm also not sure if human animation markers will activate for robots that can perform the same action, it may have to be a different marker specifically for a Mr. Handy, but I'll take another look through those.

 

The robot settler mods are unneeded with Automatron, as you can just build your own that can fill most settler functions. However, the robots at Greygarden are special somehow, kindof like the various children settlers that can't be moved and only have one possible function. That means that they, specifically, need to be tweaked in some way. Right now they can be assigned, but they don't actually perform the action they are assigned to.

Link to comment
Share on other sites

Yes I know it gets complicated, but 1 or 2 of those mods did say you could assign robots to regular settler duties. I figured it might work if you used the crop planters, and I've seen the greenhouse tables somewhere maybe the Northland Diggers mod. I'll try to keep an eye out.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...