I'm currently experiencing a bug where archive invalidation causes my game to CTD whenever I pause it.
Here's the story:
I start playing the game again for the first time in a year, realize my game is crashing when I hit escape.
First thing I did was test if it was the escape key or the pause menu by reassigning the pause menu key. Turns out it was the pause menu causing CTD.
Then I thought it was something in my load order, so I deactivated every one of my mods with the intention to reactivate them one at a time to figure out which one is the culprit. Turns out it crashes when I pause the game even with no mods activated.
Then through playing around I eventually turned off archive invalidation and pause no longer crashed my game. So I arrived at the conclusion that it it was archive invalidation that was causing the CTD.
I'm currently using the archive invalidation method:
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, VIDEO\
instead of the newer method:
since the second one crashes my game before it even fully starts up.
Please help what do I do?