Jump to content

How do I add a workshop?


Recommended Posts

OMG SKK thank you! This was much better than going through, and trying to find a certain point in videos. Nice job on the quick reference guide!

 

[edit] Is there any chance of you going a little bit into what makes trade routes, pip-boy list, and companion home availability work? For the life of me I can't figure out why mine isn't letting those things work. Everything else works just fine.

Edited by daroule1982
Link to comment
Share on other sites

@daroule1982 your symptoms suggest the workshopparent registration quest is not running.

Make sure you are running the esp in a clean savegame that has never seen the mod before as the quest/script runonce will conflict with older versions.

EDIT aha there is a missing quest alias step (post updated):

 

Quest Aliases add Location Alias: PREFIX_SettlementNameLocation
Specific Location: PREFIX_SettlementNameLocation

Edited by SKK50
Link to comment
Share on other sites

Thanks very much SKK50. I will check it out later today. Going to take a break for a little while, so far as to keep my sanity. Nearly a month working on CIT, and still haven't gotten the trade routes up.

 

[edit[

 

Yep... I had to jump right in and double check everything, but everything popped up just green and lovely according to fo4edit, and the ck editor logs....

 

I think it's just because it is a congested area. I may have to merge the settlement with the location using kit gloves. I was trying so hard not to do that, but I guess we all have to make that crossroads decision at one time or another. Damnit. LoL. Thanks for the swift reply, however.

Edited by daroule1982
Link to comment
Share on other sites

  • 1 month later...

Hi all,

 

I need a little help
I would like make a unique workbench I already done with the datas
but if I change the original workbench model what I created then disappear from the build menu
I tried add from the default icons set then the icon is visible but the workbench green siluette dosn't showing I can place it but it's invisible and useless
If I didn't change the model it's works well

any other item works well the change
I searched on the internet tutorial for this issue but just a few tutorials talk about for the Creation Kit and I didn't find solution

I would like something like these:

https://www.nexusmod...lout4/mods/2451

Sorry for my English

Thanks

 

here is a part of a tutorial what shows what I can't made it:

Edited by Irgum76
Link to comment
Share on other sites

  • 1 year later...

My own guide notes as I don't watch videos and most of the published stuff gets LinkedRef keywords muddled up

 

Scripts Button

Add script WorkshopAddLocationsScript

Set WorkshopParent property

Set WorkshopsCollection property

Add script DefaultQuestShutdownScript

Set StartTimerStage to 20

 

(17) Enjoy !

 

 

Thank you. I can't find the "WorkshopAddLocationsScript". I clicked add, then typed *work* into the field and can't find it there.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...