In response to post #62901871. #63093856, #63099301, #63119526 are all replies on the same post.Respect
alex121323 wrote: [A continuation of a conversation spawned by an erroneous bug report moved here for more visability; to get opinions]
I thought it looked like a bug that prone doesn't receive a change, so Spherikal suggested that we could think of ways to possibly implement one.
I was thinking it could be colored either a light gray or light brown since neither will conflict with other changes. I'm not sure if those will work visually though, so maybe a light purple, a darker shade of blue, or god forbid, pink.
I have rendered a highly artistic mock-up that I'm sure will be up to your satisfaction.
I would say as far as art, the first brown one was closest to what I was going for.
I was also thinking about severity. I think it might be a bit more time consuming to code than you'd like and it might not even be possible, I can only speculate; but you could put the duration of the prone (min 1) rounded to the nearest second. Ei. Prone 7 for a prone that lasts 6.5 seconds.
Edit: I suppose all interruptions could be grey with the falling guy symbol and a number to indicate the duration.
Spherikal wrote: There are actually three “afflictions” that don't have any stylization at the moment: prone, petrified, and unconscious. This is due to them not being associated with any particular attribute—although a fairly valid argument can be made that petrified should be considered a dexterity affliction. Giving them all the same color could be solution that might work by highlighting them as “different” compared to the other afflictions, finding the right color for those, however, is a very tricky process as it needs to be distinct and easy to read against a dark background.
Another wrench in the proverbial machinery is that none of these “afflictions” have a dedicated icon in the game files. This issue would be easy to remedy if we could add our own icons to be used in .stringtable files, alas we can only add icons for abilities and items as of this writing. Looking through the icons we have available none seem to fit “quite right” with any of the above-mentioned status effects. This might change in the future but is a feature that needs careful consideration before we implement it into the mod.
It's on our to-do list for sure—when it will become available, however, is anyone's guess at this point, but rest assured, we will have a look at these status effects in the future to try and improve upon them in one way or another!
alex121323 wrote: Is there any established way to let the developers know that we would be interested in those capabilities?
Spherikal wrote: Oh they know, I’ve asked them a few times. Currently it’s too complicated but may be implemented down the line.