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Strapless Lobotomite Goggles


YaliJin

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I would like to ask if anyone with blender know-how can make a completely strapless lobotomite goggles.

 

Before posting this, i've made a search both on the main site and here on the forums but all i found is a mod that removes only the top strap.

 

The goal i have in mind is to make my character wear them with Ulysses's mask and a combat helmet, but the problem is that those straps and the ring that holds them behind the head clip badly through any headwear.

 

P.S. I've tried learning some blender but it seems it's definitely not my thing, plus right now i'm learning the vastity that is autocad for my job.

 

Thanks in advance

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Hey Devin! You sure are a godsend on these forums! In last August you gave me a hand with an assassin suit clipping issue, and now here you are again :laugh:

 

Thank you for your interest and time, and speaking about time it seems we are quite far away from each other as right now is 11.30 PM here, so i apologize in advance if i don't answer fast (if that happens means that i'm asleep).

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No problem brother. So here is a link to the nif, if you just need the raw model.
A couple of issues, you probably won't notice.....but may be worth mentioning. Where the straps are is shaded black to simulate a shadow. If it's a problem let me know and I can probably find time to edit the texture file. At a very specific angle you can see through a very small part of where the straps used to buckle. If it's a problem let me know and I'll add a new face or stencil.

If you need it packed into a new item with formlists and it's own bsa, then added to your inventory, let me know and I'll make that for you. Also it has no world model, so I can edit that as well if you decide you want a esp/bsa pack.

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Oh, one other thing, I don't recall seeing an egm file in the OWB archives. So if you have a truly bizarre shaped head (pumpkin head or some other weirdness way out of the norm) the goggles may not fit perfectly. I doubt that will be an issue but I can generate a new egm if we need it.

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First of all, that .nif you made is gold to me so thank you sir for the great job.

 

I can see what you are talking about: those areas on the two sides of the goggles where the straps should be connected show a shadow-like effect that changes depending on the angle of view:

 

That kind of "issue" is negligible to me, as that shadows are not invasive at all, but if you want to and have free time to improve it, all the better! On the other hand, if you have more mod requests to handle at the moment and/or if you are short on time for this kind of work, feel free to wrap things up with this modification.

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That kind of "issue" is negligible to me, as that shadows are not invasive at all, but if you want to and have free time to improve it, all the better! On the other hand, if you have more mod requests to handle at the moment and/or if you are short on time for this kind of work, feel free to wrap things up with this modification.

I'll see if I can't fix it up a bit, I've got a little bit of clipping to take care of with a roaming trader outfit and I'll mess with the goggles at the same time (whenever I get a chance to fire up blender next).

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