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Bodyslide: Issues with converting reference body


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I fixed my problems (body and outfit being out of sync) by using "Batch Build". However, I still need to know about my other issue.

 

I'd like a bikini-like outfit to retain bounce. However, I wouldn't want a plate armor to have bounce, as that leads to stretchy metal (ew). I'd also prefer if breast size could stay the same, such that if I used the ECE breast scale sliders the breasts on static armors wouldn't appear larger or smaller than they should.

So that leads to this question: is it possible to create an outfit that can use the ECE breast sliders without also using physics, while physics are enabled?

 

Old post:

 

I'm trying to use Bodyslide to convert the Oldrim The Book of UUNP HDT-compatible Bodyslide files to SSE. I've managed to do so easily (it was a simple matter of building the project), but I came across a rather odd issue when I started editing the outfits to make them fit better.



I noticed that the Steel Plate armor did not have breast physics, which is fine by me, but that it does not work with the breast sliders from Enhanced Character Edit, which is not. I set about trying to correct this, if at all possible.

Basically, I opened up Book UUNP Steelplate01 Chest HDT from The Book of UUNP Vol. 1 HDT files. I then loaded a new reference body, which replaced the old one and had the proper bones.

I then spent some time adjusting the new reference so that bits didn't stick out and fixing other issues with the outfit (this is just a lot of using the inflate/deflate tools and the occasional "Conform Selected").

After I was done, I double-checked the sliders and noticed some strange things:
- Morphs from sliders inside Outfit Studio appeared differently from the Bodyslide preview window (some shapes that had been conformed through "Conform Selected" did not show as being conformed and caused clipping).
- In-game the outfit obeyed the Body Size slider but the body inside did not. Conversely, the outfit did not obey the ECE breast sliders, but the body inside did.

- Additionally, building the outfit with body sliders different from the body I was using in-game did not replace the UNP body I was using, causing a large amount of body clips (however, the changes to the reference body done in Outfit Studio appeared to still take place).

Does anyone know anything about what might be happening?
(Related: is there a way to disable breast/butt physics while retaining the effects of ECE breast/butt sliders for a particular outfit?)

 

Edited by RobotLucca
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