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Okay, i have a mod that adds Lock/unlock spells to the game, it's a damn handy little mod if i do say so myself. however i'm trying to change the mod slightly so that the unlock spell version i'm using (Master unlock) becomes a ranged spell like fire bolt for instance. as of now its a self spell, yeah, it works i just cast the spell and i can just walk into any house no problem but i want it to be ranged ..for some reason doesn't matter.

 

Anyways when i'm in the CK i edit the spells, spell effect to be fire and forget and Aimed so that it becomes a ranged spell so i can unlock a chest from across the room. but the problem is the delivery method of the spell itself is greyed out and i can't change it. what do i need to set for that to be unlocked so i can change the spell from a self targeted spell to a ranged one?

Edited by Swordsguy2010
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I've experience writing a set of custom unlock/lock spells myself. What I imagine the issue is is that the original mod author is using a magic effect to apply a perk which fires a papyrus fragment to open/lock the container. Do you get a message box that pops up when you try to open a locked door under the effects of the spell? If so what I described is probably true.

 

The reason that people do it that way is that Skyrim is a little different in how doors/chests are able (or probably a better weird would be unable) to be effected by spells (which is different to how doors/chests we're effected by spells in Morrowind/Oblivion), so the method I described above is probably the best work around.

 

The only way to create the effect that you're looking for in my best guess would be to havecustom fire/forget magic effect that fires a projectile that applies an onhit script to get the door/chest's reference ID (like clicking on an object with the console open) and then applying an unlock/lock command.

Edited by SeraphimKensai
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