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Turn off Deathclaw ground shaking?


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What attribute, either in FO4Edit or the CK, makes Deathclaws shake the ground when they walk? I find this irritating and unrealistic and want to turn it off.

 

I've found a size attribute and a HeavyKnocker attribute, but turning these off didn't change the quake effect. (In fact, disabling HeavyKnocker crashes the game during the loading screen.)

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This is just guessing, mind you....

 

the script deathclawracescript attached to abRaceDeathclaw => abDeathclawraceEffect references "rampRumble" but I'm not sure what that is. The script also references the explosion DeathclawIntimidateExplosion, whose enchantment leads to the effect "crDeathclawIntimidateMagEffect", which in turn uses the script "SpellApplyCameraAttachedFXScript", for which there are a couple of properties you can tweak.

 

Sorry I don't know more. Hope this helps.

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