audiodef Posted May 30, 2018 Share Posted May 30, 2018 What attribute, either in FO4Edit or the CK, makes Deathclaws shake the ground when they walk? I find this irritating and unrealistic and want to turn it off. I've found a size attribute and a HeavyKnocker attribute, but turning these off didn't change the quake effect. (In fact, disabling HeavyKnocker crashes the game during the loading screen.) Link to comment Share on other sites More sharing options...
gob2 Posted June 1, 2018 Share Posted June 1, 2018 This is just guessing, mind you.... the script deathclawracescript attached to abRaceDeathclaw => abDeathclawraceEffect references "rampRumble" but I'm not sure what that is. The script also references the explosion DeathclawIntimidateExplosion, whose enchantment leads to the effect "crDeathclawIntimidateMagEffect", which in turn uses the script "SpellApplyCameraAttachedFXScript", for which there are a couple of properties you can tweak. Sorry I don't know more. Hope this helps. Link to comment Share on other sites More sharing options...
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