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silhouett

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When I create an archive of my mod the file list seems to include Actor.pex, Objectreference.pex, ScriptObject.pex, Form.pex

They arent in my sub directory of where my mods pex's are, and I don't include them in the BA2

Why do they show up ?

 

Am I suppose to include them ?

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Probably because the CK seems to think your mod changes those base scripts for some reason. As you can imagine, this is a good way to break other mods and should be avoided.

 

Pack your archive manually to avoid this. The Archiver tool is sitting in Fallout4\Tools\Archive2.

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Probably because the CK seems to think your mod changes those base scripts for some reason. As you can imagine, this is a good way to break other mods and should be avoided.

 

Pack your archive manually to avoid this. The Archiver tool is sitting in Fallout4\Tools\Archive2.

Well I don't include them when I archive, but found since I upgraded F4SE this showed up and I know those are main Pex's to the game so I don't use them but was wondering if maybe I was unaware of something. I had something similar occur on a mod I wrote last year but ck included a world map from another mod. I decided I liked it in my Mod and got the authors permission to use it and credit them. Still odd ck does this.

Edited by silhouett
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