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Automatic Outfit Switcher (City and Conversation Triggers)


09jlardinois

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I really like the Outfit Switcher mod's idea, and was thinking how that could be built upon.

 

What if a script was added to it that automatically switched to a civilian outfit when you entered Diamond City (or vicinity) or Goodneighbor, or an owned settlement. Same with during conversations. The conversations option can be set to:

Only in cities

Not after combat

etc.

 

It would also have a togglable option to automatically remove hats, glasses, bandanas / generally any facial items during conversations. Another option is to ONLY remove facial items (keep combat armor on). Or ONLY glasses, only hats, only rags, etc.

 

And, of course, the option to switch to combat gear out in the wasteland, or triggered just when in combat (not realistic, just nice).

 

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Another, alternate solution is to use HUDframework and DEF_UI and create two (2) checkboxes next to each wearable item:

1. One that marks it as an "outfit piece" (so that normal outfits / clothing can be worn underneath any armor)

2. And another that toggles its visibility.

 

So you can throw on an outfit or underarmor and still wear your full set, but mark it invisible, and have it automatically appear during combat or toggle it with a key. Still should include a headgear option for conversations (like Mass Effect does).

 

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Other ideas (that I'm not sold on):

Individual conversation and civilian outfits.

Outfits to switch to when traveling with each companion.

Companion auto outfits!

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