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Need an honest opinion on a radio mod idea

nexus lore friendly radio mod radio

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#11
pra

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That sounds simple enough.

#12
ThermalTakeAorus

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Wow! I honestly didn't expect so much interest!

 

Now that I know there's actual interest in this idea, All that needs to be done is writing up a script and getting the appropriate permissions from the mod authors.

 

One more thing I withheld: The backstory of the DJ/Announcer of Nexus Radio. This will also require using another persons mod if you guys think this can also get a quest attached to it.

 

 

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Backstory:

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Nexus Radio is operated by Lucky. Lucky is a Securitron whom was originally supposed to be shipped to Las Vegas to the Lucky 38 Casino before the war. Unfortunately (or rather very fortunately) for Lucky, he was boxed up when the bombs fell. Lucky was eventually unboxed by a few Ghouls from The Slog during an expedition into General Atomics, and sold to the town of Good Neighbor. Since then, Lucky has been working at the Third Rail under the scummy pincer of Whitechapel Charlie. Lucky hates working for Charlie. The two trade barbs when Lucky isn't filling rowdy bar patrons full of lasers. But in his off hours, Lucky has been tinkering with his own radio station. Hoping someday he can make the caps to do nothing but keep his radio station on the air 24/7. Who knows: Maybe someone out there will help Lucky.

 

 

 

There is a mod by m150 that adds a securitron to the game. So it would be a matter of asking for there permission to use said mod, IF we can add a quest later down the line.



#13
pra

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I admit I underestimated the whole thing a little. The "Scenes" in the Diamond City Radio quest looks like you could summon an elder god with it. But, I'm willing to give it a try anyway.



#14
ThermalTakeAorus

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Alright. Will we make this a group project? Whose up for it?



#15
SevVocal

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Hey there,

You may have guessed I'm a VA. I took interest in your mod here, and it looks like you've got some help. If you get the ball rolling, I'd love to throw some things your way; if you have some sample lines written and some description of a voice in mind. I mostly look at Skyrim mods, but I'm expanding my horizons. :tongue:

I'll keep up with this thread. Keep me posted!

Thanks.


Edited by SevVocal, 01 July 2018 - 02:29 PM.


#16
ThermalTakeAorus

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Hey there,

You may have guessed I'm a VA. I took interest in your mod here, and it looks like you've got some help. If you get the ball rolling, I'd love to throw some things your way; if you have some sample lines written and some description of a voice in mind. I mostly look at Skyrim mods, but I'm expanding my horizons. :tongue:

I'll keep up with this thread. Keep me posted!

Thanks.

 

Can you do a southern accent? Lucky was built for the Las Vegas strip, after all. If not, how about a Boston accent?



#17
SevVocal

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Spoiler

 

 Reckon so. Now I'm not all too familiar with these characters, but I can cook up whatever comes to mind with a "Southern Radio voice" and see if you care for it?


Edited by SevVocal, 01 July 2018 - 06:47 PM.


#18
ThermalTakeAorus

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Some good news: Already secured permission to discuss the Operation Manhattan quest mod, Hilda Hughes quest mod, & the David Hunter quest mod! 

 

Also got a really quick response from the mod author behind Duke & Armstrong (skinnytechboy). He's interested, but wants to know if we will be running a script to detect esps.

 


 
Spoiler

 

 Reckon so. Now I'm not all too familiar with these characters, but I can cook up whatever comes to mind with a "Southern Radio voice" and see if you care for it?

 

Sure. I'd love to hear a sample.

 


Edited by ThermalTakeAorus, 01 July 2018 - 07:39 PM.


#19
payl0ad

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Just throwing in an additional idea:

 

Make the radio station an object you can build in one settlement and make it location-aware in the way that the news anchor can say from where he's broadcasting. I'd imagine people would want something like this in a sprawling wasteland town. Hell, you could even have some specific lines about what crops they're growing, if any. I know this is lots of VA work but damn.

 

Or at least make the station an actual place you can visit.



#20
pra

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I'm pretty certain that I got the whole scene thing now. I made a quest which should play 1-3 songs by random, then one random "announcement", which can be mod-dependant.

I haven't really tested it yet, though.







Also tagged with one or more of these keywords: nexus, lore friendly, radio mod, radio

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