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Advice Needed about NPCs/ Locks/ Merchant's Hours


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So, I've taken over an older Mothal city mod from Oldrim and am reworking it for SSE. It was never finished, and I've had to create some NPCs from scratch, although most of the buildings were already there.

I've come across several problems I was hoping someone with experience could help me with, since I don't have a clue, despite watching Darkfox's excellent tutorials on youtube several times.

 

Both my blacksmith and my general merchant shout at me, "you're not supposed to be in here" whenever I enter their buildings, at hours when they should be open. Which is strange since they are both added to factions that are for merchants, have AI packages that seem to be working, and I've gotten the timing right. But for some reason, they apparently don't want me in their store! I've made it so that none of the doors lock at any point- mainly because I couldn't find a decent tutorial for NPCs locking doors, and they didn't seem to be working when I tried anyway. So....what gives? I am obviously overlooking something, but I have no idea what!

 

My other NPC is a hunter, and I've given her a schedule that partially involves her going out into the marshes to hunt. She started doing this, but went agro on everyone and killed the mill owner! Also, the combat music started to play when she kept warning me- an innocent bystander, to back off! All of these NPCs have been added to the Morthal faction, and the crime faction, so I can't understand why she is going all aggressive on everyone, especially when they are just doing they're job. I'm wondering if I used the wrong hunting package.

 

If anyone has any insight, I'd appreciate it. Or if you can at least point me to an in-depth tutorial regarding merchants or AI packages, I'd appreciate that. I'm over here pulling my hair out.

 

Thanks!

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For the NPCs not liking you in the cell, right click on the cell name in the listing at the (default) bottom of the CK windows and select edit. This will bring up the cell properties window, go to the Interior Data tab and check the "Public Area" flag to get them to stop complaining that you are in that cell.

 

Regarding the hunter issue, it sounds like you have a combination of AI setting issues as well as possibly faction relation issues. For the AI warn issue, open up the NPC record and find the AI Data tab. You probably have the "Aggro Radius Behavior" setting enabled, turn it off and that problem should go away. Also while in that record, check their aggressiveness settings, anything higher than the named "Aggressive" setting is usually not needed and can lead to counterproductive behavior like killing friendly NPCs.

 

Yet another thing to check is their faction memberships and related to that, any faction interactions due to enemy / friend settings for factions they are members of and what factions your victim NPCs are members of. Basically, you need to check all NPC factions for the cell you're working in and see if the factions they're a part of are friends or enemies of any factions the other NPCs are members of. It can get complicated when you have lots of NPCs and lots of interactions to check but you need to do it or situations like this will happen in-game for your players.

 

Good luck.

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