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Just Wanna Get Some feedback on my load order and mods

load order discussion casual

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#1
Shaper99

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hey there guys so i just did a fresh install of fallout 3 and setup my mods and used boss and loot to sort them i just want to have a double check if they are good or not also i am using paradox mergers and blackened and foip for wmk i basically followed gophers vids to the T and added some old school favs.  also if you have any recommended mods give me a holler and where i should put em just a little fun talk and stuff <3.

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CINEMATECH.esm
CRAFT.esm
CALIBR.esm
Project Beauty.esm
EVE.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
DCInteriors_ComboEdition.esm
RH_IRONSIGHTS.esm
Abbreviated Effects.esm
FO3 Wanderers Edition - Alternate Travel.esp
ImaginatorFO3.esp
DarNifiedUIF3.esp
Project Beauty- Broken Steel.esp
Project Beauty- Point Lookout.esp
CASM.esp
Dree Perks.esp
MoreMapMarkers.esp
WastelandMastery.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
RH_FWE_Bridge.esp
FWE weapons pack.esp
FWE-COL-Enclave-compatibilitypatch.esp
FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp
FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp
FWE-COL-Brotherhood-compatibilitypatch.esp
FWE-COL-Outcast-compatibilitypatch.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
colossus T51c.esp
RH_EVE_Bridge.esp
Fellout-Full.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
RH_WMK_Bridge.esp
UUF3P - FWE Patch.esp
DYNAVISION - Dynamic Lens Effect.esp
Directors Chair - Fallout 3.esp
DN_SpiderSuit.esp
Mart's Mutant Mod - DC Interiors.esp
Merge.esp
 
Total active plugins: 59
Total plugins: 60
 


#2
M48A5

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Did you follow any of the advice listed here:  https://forums.nexus...odding-and-you/ ?



#3
blackrat99

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All I can contribute is that if you're using the latest version of CRAFT (1.25) you also need the CRAFT - Activation Perk.esp file.



#4
Shaper99

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@M48A5 i see thats a useful guide thanks for the link

 

@blackrat99 you know im not sure i just used fwe's craft and caliber ill go double check and get the esp to be safe thanks



#5
blackrat99

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I know very little about FWE. I think we had this once before about the activation perk and FWE. I don't know for certain you need it if you have FWE. The way to check is to try and make something (does FWE let you CRAFT things?) without it being installed. If it doesn't work then you know to install it.



#6
M48A5

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I know very little about FWE. I think we had this once before about the activation perk and FWE. I don't know for certain you need it if you have FWE. The way to check is to try and make something (does FWE let you CRAFT things?) without it being installed. If it doesn't work then you know to install it.

FWE has Craft in the download and does not need anything extra to use it.  I speak from experience.



#7
Shaper99

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@M48A5  @blackrat99 

again i thank you kindly my friends i am gonna enjoy some sweet sweet fallout 3  :laugh:







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