How much nonsense is going to be put out by defenders of the indefensible.
Starfield is at least THREE YEARS away. The next Elder Scrolls even longer. Fallout:76 ***is*** Fallout 5.
Terrible leaks have happened across the last two years, as depraved speeches by industry psychologists and addiction experts given at highly secret industry events attended by the likes of Valve, EA and Zenimax have hit the internet. These leaked speeches and reports EXACTLY match the direction taken by Fallout:76.
Children and males of low self-esteem are the targets of the GAMBLING and continuous microtransaction methods of the new 'games'. "Gaming as a service" is code for "customers as an addicted zombie cash cow".
Yet Fallout 4 made ONE BILLION+ dollars for Zenimax- you innocent fans of decent single player fun did NOT rob anyone. A 20 million dollar investment at an external dev using current Skyrim remastered toolsets would generate a new Fallout game on the scale of Fallout 4 within 18 months, and Zenimax would make more than 500 million dollars from the title (probably much more).
At least EA and Activision and Ubisoft do not allow Petty little tin-pot 'gods' like Todd to hold hostage their key IPs. Indeed these publishers fire any manager who claims ownership of an IP to the clear detriment of that IP. That's why you get a COD or Battlefront or Assassin's Creed every year (whether or not you enjoy these IPs or even think they are 'good' games).
Fallout:76 cannot be forgiven for at Beth, it's a major open world entry every 4 or 5 or even SIX years now. If one of these entries deviates from the formula beloved by fans, it represents a wait extended by another ton of years.
PS Avalanche- a company many of you Beth fans are only now hearing about (via the reskinned Mad Max 2 being sold as Rage 2)- was once in a similar position. It's Just Cause 2 had been an astonishing fan success, backed by a truly brilliant opne world team. But Avalanche too had the curse of a Todd manager- a fool who rather than making Just Cause 3 a GTA V level success, instead wasted FOUR YEARS making his devs work on a microtransaction riddled nonsense based in the Just Cause world that never got released. The Avalanche 'Todd' also tried to cash-in on a "gaming as a service" trend that seemed trendy at the time.
In desperation at the failure, Avalanche accepted an awful contract from WB to bang out a Mad Max game, while a hopeless studio is NY was tasked to do a quick re-skin of Just Cause 2 (literally) that ended up being sold as the flop (and horribly reviewed) Just Cause 3.
After Just Cause 2, Avalanche could easily have become the next Rockstar (GTA devs) but their own attempt to do Just Cause:Rust (never released in the end) wasted 6+ years. Only now has Avalanche started to recover.
In an ideal world, Zenimax would fire Todd and all his cronies, and set the new management to a "once a year" schedule, as I said. But Zenimax's owners are rotten and even more into this 'gaming as a service for addicts' than Todd is.
PS I see the ill-informed still talking about 'settlements' in Fallout:76. There are NO SETTLEMENTS in Fallout:76. There are CAMPS, which bind to a player and are literally the possesion of a player, vanishing when a player logs out, and reappearing when a player logs in. The camps are only as 'complex' as those shown in the promotional video at E3. This is NOT my opinion. This is the detailed and specifc clarification from Todd's own mouth from multiple interviews.
Only a fool PROJECTS their own imagined version of a thing, when the facts are available. Everything I read 'optimists' claiming Fallout:76 has are FAKE FACTS- fantasy projections based on what the foolish person imagines Fallout:76 would have if they had designed it. Todd and the very poor F2P team (so bad Zenimax alomst sacked the lot of them) have explicitly stated on multiple videos what Fallout:76 is, and how it works. Just because their vision for the game is uniquely foolish, half-baked and against every reason people liked Skyrim/Fallout 3/4 is no reason to IGNORE the people who designed and coded this game.
My jaw has dropped every time Todd opens his mouth. He is so clueless about online games, Rust games, and why and how such games work when they are successes, my mind is blown. Todd is the worst kind of blind amateur who has never gamed himself in these game world he THINKS he is emulating. No- Todd thinks he can invent from scartch everything off the top of his head, and still be successful. That level of arrogance is astonishing.
And while modders COULD save Fallout:Rust, Zenimax can never allow this, for a fully moddable Fallout:76 would compete directly with Beth future product. Online games that make their money from addiction can NEVER allow real free modding.
Today, Todd will say ANYTHING about the fantasy "jam tomorrow" 'future' of Fallout:76 to sell the game today. It isn't even 'lying' to say "we expect Fallout:76 to have 'modding' and 'private servers' at some point" even if Todd knows they will NEVER allow this to happen. What each of you should pay attention to is what Todd and the devs state are FACTS about the coming release version of the game- the only reality that matters.
-No settlements, only tiny camps.
-No persistance from the players's POV (each time you log in, it's a new game instance)
-No story, no cut-scenes with task giving NPC's. Only radiant style 'treasure hunts' and holotape messages/notes/terminals.
-Always on PvP, as the ONLY form of real gameplay.
-all the other 23 slots of a game instance filled with randos
-NO VEHICLES (cos, you know, 'Rage')
-Netcode from the 1990s that cannot handle > 24 players.
-imprecise online shooty mechanisms as bad as PUBG (online realtime shooting code is HARD), which is why VATS is still a thing.
-no proper cover system, no proper base-building/fort system,
-Zombies as the single actual faction threat, like every other zombie game (wow, you think Todd was copying something?)
Dying Light 2 is a million times more sophisticated than Fallout:76 and yet is a direct competitor. On the other hand the new Metro open world game (early 2019) is the Fallout 5 we are not getting from Beth. Todd thinks you are so blindly loyal, you do not notice the far better devs who are providing the games Todd refuses to.
What game got the MOST attention at E3- that's right, CDPR's Cyberpunk 2077- like the Witcher 3 a natural successor to Skyrim and Fallout. Yet with Nexus mods, most of us will play the older Beth games for far longer than our time in the (effectively unmoddable) Witcher 3.
Beth isn't going to change course. Even Doom has Doom:Eternal, NOT Doom II:Hell on Earth - because the follow-up to Doom is also a tedious game as a service product, like the rogue-lite moonbase DLC for Prey. Conventional single player at Beth is dead. Monetised online for addicts is the new 'black' at Beth.
And what finally converted Todd- sadly the astonishing player-base for Fallout-shelter. And the money that POS made from loot chests.
It sickens me to know that Zenimax is so rich and powerful, it could have sunk billions into the new cynical online games and still kept a single-player division going churning out highly profitable single-player games. It never had to be either/or. But once Todd looked at the numbers playing Shelter, and the revenues pouring in from the addicts, it was "GAME OVER" for us original fans.
To my Dear Zanity, I'm just copying and pasting my post from here, and added the quotation marks:
"Zanity, I love you man. I can't even tell if you're doing it on purpose, but you have the most thought-out and imaginative troll rants I've ever had the pleasure of reading. I tip my tinfoil hat to you."
Edited to add the Zanity quote.
Edited by buzzbomb, 17 June 2018 - 05:05 AM.