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Scripted Enchantments lost when managing follower equipment


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Hi guys,

 

Just a bit of warning about a potential scripted enchantment issue I stumbled upon when managing followers' equipment via the trade menu.

 

We all know armor enchantments are disabled when in Power Armor, but there seems to be a similar process happening when you change an actor's equipment when not in PA:

 

- when you make a follower equip/unequip a weapon, enchanted or not, or some pieces of armor, the game appears to reevaluate their actor's values, and when doing that it temporarily disables all enchantments and reenables them again.

 

- It all goes fine with non scripted enchantments, BUT if your custom scripted enchantment uses "OnEffectStart" to apply any effect or event you've scripted when the actor equips an object, then "OnEffectFinish" to terminate your enchantment when the object is unequipped - "OnEffectFinish" does fire when the game reevalutates the actor's equipment but "OnEffectStart" never fires again as the object was never unequipped in the process.

 

- This causes the loss of your scripted enchantment. In order to reapply it properly, you need to first close the trade menu, then open it again to make them unequip/reequip the object to restore your scripted effect. If you, per chance, have two or more scripted enchantments on two or more different pieces of armor, unequipping one will disable all the others, ultimately meaning that you can only restore one scripted enchantment though inventory management and will lose the others.

 

I haven't been able to find any documentation on this - so I thought I'd warn you here.

 

Thanks!

 

 

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