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If BGS Allows non CC mods Through Private Server What Would the Rental Cost Be?


AlarictheVisgoth

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Basically what the title says. If they decide to allow non CC mods then any prohibitions from using mods on Nexus would be lifted.

 

However, the latest No Clip videos on making F76 indicate this would have to be in form of a private server. What does this mean for single players who just want to enjoy the game as has been the traditional case in the future?

 

Do we each have to rent our own personal servers on a personal basis? If so, what would the cost be? I can't find any concrete info online

 

OR

 

Would it be possible for Dark0ne to rent said server, and have players subscribe to this on a monthly basis? Similar to the way ppl are paying now for better download speeds etc?

 

Basically, how does the economics of having a private server work? Is having one an individual or group enterprise?

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Why are we getting this endless NONSENSE about a non-existent alternate-reality Fallout:76 .

 

Todd has described to the LAST DETAIL what Fallout:76 actually is, and it is not in any way imaginable a project like Fallout 3/4/Skyrim.

 

Fallout:76 is a fully monetised, loot chest, microtransaction EA style horror. The 'free' DLC Todd mentioned is important, for it represents the SEMANTIC distinction between 'mods' that are PAID additions, and DLC that really means tweaked future versions of the game. EA did the same thing with LOOTCHEST infested Battlefield V, announcing DLC content (like new maps) would be free. A reversal of previous industry practice that still has most of you here confused.

 

When Todd refers to a 'private' server he does NOT mean PRIVATE server. He means a game instance, running in the standard way, that a player can ensure only contains other players of the first players own choosing. In other words you and up to 31 of your own mates.

 

When Todd refers to mods, he means pay-to-use Creation Club cosmetic nonsense, like new items for your CAMP (not settlement, there is no fallout 4 style settlement building in Fallout:76).

 

Now the big issue Todd hasn't addressed is HACKING. In other words the reverse engineering used to produce many of the more interesting/advanced Skyrim/fallout 4 mods. But we it a massive political issue here. Other publishers have gone to court and prosecuted authors who have made reverse engineered 'hacking' mods for their ONLINE game- and WON.

 

Why do you think Fallout:76 has no single-player offline mode? Other online games with a single player experinece have allowed one player to play offline. Todd knows the law. Todd knows the hold he has over The Nexus. Tood knows if he keeps Fallout:76 purely online, the owner of the Nexus will NEVER allow mods for Fallout:76 to be hosted here if Zenimax officially bans such mods.

 

Todd has the entire 3 location Beth company network currently working on Fallout:76. This game ***IS*** the next Skyrim or Fallout. Any nonsense about this being a side project is a lie. In fact Fallout:76 is a MUCH bigger investment for Zenimax than was Fallout 4. And all of this investment is based on the expectation of long term microtransaction earning.

 

Does Fortnite:Battle Royale allow modding? Does Fallout:Battle Royale even allow you to use FREE (external) cosmetic mods, when such mods wouldn't even mpact gameplay. No. NO!!! A million times NO. And Fortnite comes from a dev whose roots date back to the early days of pure PC gaming, like Bethesda.

 

Fallout:76 started as a stupid clone of Rust (as the internal leaks from last Xmas prove). Today it is Fortnite:Battle Royale Todd looks at in envy (that F2P game is making billions- yes BILLIONS- a year). And there are fools here still conning themselves into thinking Fallout:76 will end up like Fallout 4.

 

There is no good will at Beth, as the Creation Club proved. When The Nexus and modding saved Beth RPG games of shamefully mediocre technical quality, Beth was happy to take the free money. Now Beth has moved on.

 

Of course, Fortnite:Battle Royale would NEVER exist if not for free modding (the current Battle Royale modes were developed, tested, and proven initially as free mods for earlier commercial games). But does Epic ever say "let's reward gamers by allowing the Nexus to host free cosmetic mods for Fortnite"? NO- people pay REAL money for those funny cosmetc versions of outfits and weapons in Fortnite- items no more impressive than the thousands of equivalents Nexus hosts for Fallout and Skyrim.

 

You wanna look special in your next Battle Royale game- time to open your wallet. You wanna look special in your future Fallout:76 game- time to open your wallet. In neither game will you turn to the Nexus- and it is time for the big boss here to come out, tell you his position, and stop having fools waste their mental energy in a pretence of something that will never be true with Fallout:76.

 

And AGAIN, for EMPHASIS...Fortnite:Battle Royale has amazing seasonal events and temp new battle modes, and both are FREE. Like Fallout:76's 'free' future 'DLC'. But 'mods' for Fortnite are MONETISED to an infinite degree. Mods you don't 'need'. Mods that are 'cosmetic'. Mods that dont impact gameplay. Mods that make Epic BILLIONS of dollars a year.

 

Those of you that think Todd respects Nexus modding, and the core fanbase of Skyrim/Fallout3/4 are WRONG. Those of you who think Todd will make the slightest effort to accomodate YOUR needs and wants are WRONG. At Beth, the age of Skyrim and Fallout 3/4 has gone for ever. Want the same type of game, go play the new Metro or Cyberpunk 2077. Want to enjoy Nexus style super modding- keep supporting Fallout 4 and Skyrim.

 

In life things move on eventually. What once seemed eternal fade from memory. The Nexus is a dream, and we have moved from deep sleep to the semi woken state where we are fighting to hold on to a particular 'sweet' dream. It will stay with us for a time yet, but the awoke part of our mind knows soon we will be fully awake and the dream will be gone forever.

 

The last gasp of The Nexus will be when the big boss tries to come to a financial arrangement with Zenimax and fails. Sorry guys, not only will you get nothing that you want from Fallout:76, but its very existence means the Nexus inevitably moves into old age.

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Addition- let me address this 'private' server nonsense using a very explicit example from gaming history.

 

Once there was a game called 'Battlefield' from a small PC dev who was very mod friendly. It had no great commercial success until a 'desert' total overhaul mod was made by fans- a mod that SAVED the IP. The free mod meant the mega hit, Battlefield 2, was produced and released. But now the issues began.

 

Firstly significant modding was BANNED for Battlefield. And then even the idea of true PRIVATE servers under the control of their owners became more than EA would tolerate. BF2 begat BF3, then BF4 and eventually two Star Wars titles, BF1 (yeah, I know) and now BFV.

 

What is Battlefield associated with today? Microtransactions and the most dumbed down gameplay- targeted at 12-year-olds. The original Battlefield had free mods of the best quality, and a sophisticated older gaming audience. Does EA look back at the original Battlefield and say "we wish we were back there"?

 

Battlefield today has the SAME free DLC, and paid mods (via lootboxes etc) that Todd has promised for Fallout:76. Periodically EA 'allows' the same 'private' servers that Todd suggests FO:76 may have- that mean in reality an IDENTICAL experience to that witnessed on PUBLIC servers- save for the fact that a 'clan' has gaming priority on that 'private' server.

 

Wanna know exactly what Fallout:76 offers? Firstly listen to Todd, not the voices in your head. Secondly research the online games Todd is cloning (from a 'gaming as service' POV). Even the people defending Fallout:76 know the truth- it's just that like the hero at the end of the film 'Brazil' (not the butchered USA theatrical release), the horror that the truth represents means people are withdrawing into a fantasy world inside their own minds.

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Zanity,

 

I don't mean to be rude. But your replies come across as extremely condescending. I already knew the answers to 99% of what you responded to in detail and just had a simple question.

 

I just wanted to know what the definition of "private server" meant in terms of my gaming style as a PvE gamer. Or if it were even possible to rent one. Howard mentioned top level abstractions like the game's system? a dedicated GM? would be able to detect constant anti social patterns of behavior like griefing/constantly spawn killing other players. And upon this detection, such PvP minded players would be reassigned to other servers with like minded players. He also mentioned such private servers would happen once mods were authorized. And danced around the whole issue after that (not saying whether mods would be a CC exclusive. Which is probably going to be the likely situation to preserve the online integrity of the game world).

 

Anyhow, based on my negative experience playing that hacker paradise/PvP gankfest called GTAO, software devs have proven that they're excellent liars, incompetent at game design where containing such sociopath behavior is concerned, or have an indifferent/lackadaisical attitude toward player complaints where lack of GM oversight is concerned. Consequently my inquiry about how the private server would work. Because it's likely GTAO modders/hackers who've been banned could be using 3rd party servers to illegally gain access to the game. And if that's the case, then a private server of some sort in this game is quite plausible on the PC platform end.

 

That being said, you've answered my specific question to great detail. Based on this and the other angry feedback I'm seeing on Reddit/around the web, looks like I'll be passing on this one . Go check out Oxhorn's channel on Youtube and watch him take one for the PvE/RPG/immersion gamer team.

 

Thanks for the feedback.

Edited by AlarictheVisgoth
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Bethesda knows people are hungry for a new FO4 / Skyrim type game. This is the perfect opportunity to feed its customers a s*** sandwich and change the expectations of future titles.

 

The other nefarious initiative on their part is how they're quietly going about acclimating and brain washing TES gamers with a TES version of CAMP with the Blades mobile app. Which is most likely going to be another huge hit like Fallout Shelter

 

Until this mobile app was announced, I didn't know it was even possible to play a TES game on a smartphone. All touch with zero keyboard. Talk about feeling like a fish out of water if I ever played that. But just like ESO, Blades will undoubtedly be a huge hit with the casual gamer market they're now on the cusp of taking over. And if F76 turns out to be another GOTY home run like it most likely will (given the sheer volume of console Xbox & PS gamers AND PvP console ePeen crowd all set to invade the Fallout universe) you can bet on yet another dilution of the Fallout franchise into mobile apps as well.

 

When that happens, BGS will have transformed itself into the new Exceptional A$$h@les.

Edited by AlarictheVisgoth
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Zanity,

 

I don't mean to be rude. But your replies come across as extremely condescending. I already knew the answers to 99% of what you responded to in detail and just had a simple question.

Don't feed Zanity. He thinks he's the only person on Nexus who sees the truth, and he comes out every now and then to declaim it at us like some Zarathustrian prophet. He doesn't interact. He just posts obnoxious walls-of-text accusing everyone of being too in love with Bethesda or whoever to see how are going to ruin everything you love. Don't bother trying to converse with him. It's not worth it.

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<snip>

 

The last gasp of The Nexus will be when the big boss tries to come to a financial arrangement with Zenimax and fails. Sorry guys, not only will you get nothing that you want from Fallout:76, but its very existence means the Nexus inevitably moves into old age.

 

forgot to add: On this part, there IS a possibility such negotiations could work out. Using the The Sims 3 as an example, there was a mod pay site called The Sims Resource. The site creator basically created an identical custom content tool to the Exceptional A$$h@les TS3 one. So for proprietary reasons, TSR was allowed to hire a team of dedicated fan boy hobbiyst TS3 modders, whom--just like CC--TSR paid them a flat fee on a CC part basis. Of course, all the other free TS3 fan sites hated their guts. Most fan sites slandered and and commited libel against them, and spread daily propaganada that their mod site carried Ad fly viruses. Some black hat modder Blackbeard sites even made concerted cyber attacks to sabotage their site. But TSR prevailed until the Exceptional A$$h@les moved on to the POS called TS4.

 

Apparently the combination of TSR's proprietary CC tool and the possibility TSR had come to a backroom agreement with The Sims Studio (which was more likely) on their pay site status resulted in them never being legally touched by the Exceptional A$$h@les. So it's plausible an arrangement with BGS and Nexus could exist which would give BGS a royalty cut (based on mod download stats) for every mod uploaded to Nexus. This would be small chump change compared to the billions BGS potentially stands to make on F76, Blade, VR Nintendo and all the other derivatives of its TES/Fallout franchises in the future.

 

If CC is made the exclusive source for all online and single player TES/Fallout games in the future, doing this would retain the currency of goodwill and good corporate governance alive between the PC and BGS community. Assuming BGS is still interested in recruiting the PC modding community to mod for CC that is i.e. not switching 100% of future CC mods to the Austin crew.

 

Sadly however, my instincts tell me this is going to be the case. And yes, Single Player TES/Fallout officially died with F76. But unlike what Rockstar did with GTA V for GTAO, I suspect it will be more gradual in stages. The way Exceptional A$$h@les did with TS3.

 

edit: If BGS takes the Machiavellian approach the Exceptional A$$h@les did with banning 3rd party mods and/or are hostile to sites like Nexus in the future, I predict the same thing will befall them the way it did other AAA devs which preceded them. The reason why GTAO and TS3 (at the height of the franchise several years ago) have been plagued with hackers and cheaters since launch is NOT a conincidence.

 

With GTAO, a minority of the fan base rebelled against the stratospheric inflation in the game economy. Got tired of paying north of $500 GTA$ for a single piece of underwear. The insane trade off of Rockstar's $$$$$$$$ pay wall to access any meaningful DLC. The $100 USD Shark Cards for several million pixelated GTA$.That would barely buy you a private yacht, or several high quality military grade greifer WMD, or half a dozen super cars. That's what turned a good amount of players off of grinding on their broken servers. You can't go anywhere on Youtube without stumbling across a new glitch or game exploit to counterfeit money. Or the latest console kiddie script mod for Xbox/PS.

 

With TS3, basically the ENTIRE sims fanbase went into open revolt. From the broken mess of game breaking bugs which exponentially increased with each new $$$$ Expansion Pack release. From the non existent Tech support/CS from the TS3 admin team. Or over at Origin. But the breaking point was the microtransactions they were eye gouging players on. After the TS3 dev team opened the TS3 online store and started charging an eyeball and brain for stratospheric priced content (eg a small item like a pixelated pair of toddler's SHOES cost over THREE USD. lmao) the sim fan base began losing its collective mind. Hundreds of TS3 free custom content sites sprung up all over the web. Tutorials on how to DIY your own content, install and use mods were all over Youtube.

 

But the most memorable part of the TS3 player rebellion was the fan base eviscerating the Exceptional A$$h@les where it hurt the most. Right in their over bloated gut. There was a specific black hat mod site run by one of the most popular modders in the TS3 community. Anything the Exceptional A$$h@les put in the store was legally purchased, and then illegally uploaded to this site---within minutes of it being published in the store. And this Blackbeard heist wasn't just restricted to Store DLC content. They'd found a way to reverse engineer out all the securom code from the DLC. So all Expansion and Stuff packs were available at a 100% discount to the sims community as well.

 

If Bethesda doesn't intelligently handle this transition and transformation of their TES/Fallout franchises, then these 2 franchise case studies could become their worst future nightmare. Because there is no PC or console platform that is 100% hacker proof. And collectively, too many potential black hat modders exist in every online gaming community. Particularly if they're PvP oriented the likes of GTAO, Minecraft, ESO or any competitive game where players have to compete for limited system/environment resources. Period.

Edited by AlarictheVisgoth
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