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What is best for Item Object Templates? Copying an item and adding a new OT. Or adding an OT to a vanilla item?


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As the topic asks. What is best to do? Will adding a new template to a vanilla item cause issues? (Incompatibilities, mod troubles if item is patched by Bethesda, etc) Is it better to go the safe route and copy the weapon or armour and create a new template?

 

The reason I want to do it vanilla is to decrease the amount of clutter. (And minimise the amount of work needed heh)

 

Thoughts? Feelings? Rants?

 

Thank you.

 

Regards,

Vincente

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Afternoon!

 

Usually it's safe to add, if it's not a "hugely overused" item. Adding a combo to combat armor is bad, since so many mods touch it, but adding to a scarf or outfit, not so much. I personally would rather have a combination rather than new item of its a color swap.

 

Other thoughts:

So I learned this answer the hard way over the last 6 weeks.

Answers below are verifiable.

 

-adding templates copied from a vanilla item is fine, as long as the exact same number of combinations, IN THE EXACT ORDER, with the EXACT NUMBER SEQUENCE. If you modify either, even if you renumbering perfectly, you'll break the template.

Don't believe me? Change the order of the combat armor torso templates, just the order, open it in CK and you'll see the results right away, the object template will be a mess.

 

-Adding the standard "3" template is fine, and works perfectly (Default, Standard, Epic) for non-quest armor and weapons.

Adding it to a question item or reward, especially one without a completed template, in FO4Edif will, especially on weapons (I kid you not) result in CTD's half the time. If you do it in CK you should be in good shape.

 

-if this is for FO4, Gambit77 and I are nearly done with an ArmorKeywords rebuild, including adding "Faction" and other templates to a ton of items,'specially to facilitate this kind of thing.. What kind of edit did you have in mind?

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I usually create entirely new object templates underneath the standard ones. Copying vanilla object templates don't seem to work well in CK.

 

Think I will just go the standard way and create duplicates of weapons, rename them and simply adding new OTs to them.

 

The reason I'm doing this is to give certain units legendary weapons and different armour. Such as gunners with incendiary handmade rifles and reinforced combat armours.

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