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The American 180 .22LR Submachine Gun


Undeadbob666

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Was watching this video, and I thought "man that would be a cool gun in fallout." Its pretty lore friendly as it was produced in the 60s, and its a .22LR SMG (it was originall semi-auto, but full-auto came out in the 70s) and in full-auto has 1200 RPM. It has a 178 and 200 round drums, and in the video it looked to have very little recoil. New Caliber's has the .22LR, sorry I know nothing of mod creation but it doesn't seem hard but maybe it is.

 

You definitely would have to make new animations (seems hard lol) and sounds (it sounds really weird on full auto in the video). One side-note is that it seems to take a really long damn time to reload, you could nerf it and make it easier but whatever a modder seems immersive works for me. Seems like a cool early level SMG, and the SMG category is really lacking in fallout 4. Also 178 round drum dude!

 

Thanks to anyone who takes this up, or anyone that could point me in the direction of an existing mod.

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Man, it's so lore friendly it is in Fallout! It was in New Vegas. If anyone ever makes a Degtyarev MG or a Lewis Gun this could probably be rigged to the same animations. The real problem is balancing it so that it both makes sense and is useful. I guess just give it a really high rate of fire and make the ammo stupid common.

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Hah I had no idea it was new vegas, probably why I thought it should be in fallout! I think making it deadly accurate and, like you said, really high rate of fire could balance the crap damage it should do.

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I requested this a while back too. I would also like to see this.

 

This gun could do a relatively low amount of base damage but have a stupid fast fire rate, turning it into a DOT weapon that kills relatively quickly.

 

If you ever played Destiny 1, think Doctrine of Passing.

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