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LW Rebalance Bugs and Problems


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#3991
LtLeme

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In response to post #108458208. #108502583, #108564578, #108765028 are all replies on the same post.


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Well, it just happened with soldiers as well. Seems to me the issue is: at the mission gearing up screen, game CTD when exit the load out screen and immediately click the "LOADOUT" button.

Edited by LtLeme, 01 May 2022 - 03:41 PM.


#3992
Ucross

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In response to post #108458208. #108502583, #108564578, #108738458 are all replies on the same post.


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You could try the newest version and see if it's fixed there.

#3993
teroche

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In response to post #108628883. #108688748, #108693608 are all replies on the same post.


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[1.40.03]
If you play with training roulette the added perk possibilities are not showing up for scouts.

#3994
Sindolf

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Hello : )

Earlier today I've installed the game and mod again like the instructions tell me to (see page: https://www.nexusmod...m/xcom/mods/686) ... Unfortunately "start game" then doesn't actually lead to the game getting started; I assume I'd be seeing the globe next to select a base or something but I don't see a single thing other than the the game menu to launch the game. A little bit after the game either crashes or goes back to main menu but most of the time it just crashes. I've tried different difficulty settings as well as various or no second wave options - always the same issue. Are there some files missing? What's going on?

Please send me a reply at your earliest convenience. Thank you in advance!

P.S.: Keep up the good work! I am sure this modification is quite a nice one. Do you have a roadmap as to what you still need to do before it's considered more or less "final" ?

Edited by Sindolf, 02 May 2022 - 02:28 PM.


#3995
Ucross

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In response to post #108816338.


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Not sure why it doesn't work for you....  maybe go to the discord and ask for help there?  I know it does work for hundreds of players right now so not sure why yours is different. =/



#3996
arizzi

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Hi I'm getting crashes on UFO interceptions.  I've been dealing with this a while, and generally if I reload the save many times eventually it'll progress.  I don't have any other mods except long war and rebalance on top of it, so I don't think there's any conflicts.  I'd also be happy to provide a save (though can't seem to attach it here).

I think these are the relevant logs (launch.log)
.....
[0019.94] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\SN2145472093_SF_LOC_INT.upk (1 remaining for ..\..\XComGame\CookedPCConsole\SN2145472093_SF.upk)
[0019.98] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\SN2145472093_SF.upk (0 remaining for ..\..\XComGame\CookedPCConsole\SN2145472093_SF.upk)
[0023.39] XComNarrative: NotifyWaveInstanceFinished: 1 / 1, XComConversationNode_0
[0023.91] ScriptWarning: Accessed None 'screen'
UIMissionControl_UFORadarContactAlert Command1.TheWorld:PersistentLevel.UIMissionControl_UFORadarContactAlert_0
Function XComStrategyGame.UIMissionControl_AlertBase:ClearMissionControlAlertReference:0013
[0023.92] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\gfxInterception_SF.upk (0 remaining for ..\..\XComGame\CookedPCConsole\gfxInterception_SF.upk)
[0023.92] Log: Activated Static_Hangar_CAP 1 1 0
[0025.53] Log: Activated Static_Hangar_CAP 1 0 0
[0028.56] ScriptWarning: Attempt to push state State_InterceptionEngagement that is already on the state stack
[0028.63] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\HQSound_InterceptionMusic_SF.upk (0 remaining for ..\..\XComGame\CookedPCConsole\HQSound_InterceptionMusic_SF.upk)
[0028.64] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0028.64] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\SN3127148282_SF_LOC_INT.upk (1 remaining for ..\..\XComGame\CookedPCConsole\SN3127148282_SF.upk)
[0028.71] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\SN3127148282_SF.upk (0 remaining for ..\..\XComGame\CookedPCConsole\SN3127148282_SF.upk)
[0030.38] XComNarrative: NotifyWaveInstanceFinished: 1 / 1, XComConversationNode_22
[0034.18] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0034.18] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0036.10] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0036.10] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0038.02] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0038.02] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0039.94] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0039.94] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0041.88] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0041.88] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0042.17] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\HQSound_MCMusic_SF.upk (0 remaining for ..\..\XComGame\CookedPCConsole\HQSound_MCMusic_SF.upk)
[0043.73] Log: === Critical error: ===
Fatal error!
Address = 0x0        (filename not found) 

Edited by arizzi, 06 May 2022 - 09:27 PM.


#3997
LtLeme

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I've been experiencing frequent CTD at the end of alien turns during missions, sometimes even at mission start. It did not use to be like that up to late campaign in version 1.39.03. Log at https://www.dropbox.com/s/heteufjbzzoen04/Launch.log?dl=0. It mentions some issue with Mutator. Weirdly, sometimes teleporting all to cursor console command prevents the impending CTD. Any possible fix?

Edited by LtLeme, 06 May 2022 - 10:21 PM.


#3998
teroche

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[1.40.03]

When pilots are KIA, the memorial board incorrectly lists them with the wrong rank (PVT) and the wrong name.

#3999
Ucross

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In response to post #108995738.


Spoiler

Post the save, a description of the bug, and the version number on the discord #bugs.

#4000
Ucross

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In response to post #108997548.


Spoiler

Post the save, a description of the bug, and the version number on the discord #bugs.




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