Hi I'm getting crashes on UFO interceptions. I've been dealing with this a while, and generally if I reload the save many times eventually it'll progress. I don't have any other mods except long war and rebalance on top of it, so I don't think there's any conflicts. I'd also be happy to provide a save (though can't seem to attach it here).
I think these are the relevant logs (launch.log)
.....
[0019.94] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\SN2145472093_SF_LOC_INT.upk (1 remaining for ..\..\XComGame\CookedPCConsole\SN2145472093_SF.upk)
[0019.98] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\SN2145472093_SF.upk (0 remaining for ..\..\XComGame\CookedPCConsole\SN2145472093_SF.upk)
[0023.39] XComNarrative: NotifyWaveInstanceFinished: 1 / 1, XComConversationNode_0
[0023.91] ScriptWarning: Accessed None 'screen'
UIMissionControl_UFORadarContactAlert Command1.TheWorld:PersistentLevel.UIMissionControl_UFORadarContactAlert_0
Function XComStrategyGame.UIMissionControl_AlertBase:ClearMissionControlAlertReference:0013
[0023.92] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\gfxInterception_SF.upk (0 remaining for ..\..\XComGame\CookedPCConsole\gfxInterception_SF.upk)
[0023.92] Log: Activated Static_Hangar_CAP 1 1 0
[0025.53] Log: Activated Static_Hangar_CAP 1 0 0
[0028.56] ScriptWarning: Attempt to push state State_InterceptionEngagement that is already on the state stack
[0028.63] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\HQSound_InterceptionMusic_SF.upk (0 remaining for ..\..\XComGame\CookedPCConsole\HQSound_InterceptionMusic_SF.upk)
[0028.64] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0028.64] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\SN3127148282_SF_LOC_INT.upk (1 remaining for ..\..\XComGame\CookedPCConsole\SN3127148282_SF.upk)
[0028.71] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\SN3127148282_SF.upk (0 remaining for ..\..\XComGame\CookedPCConsole\SN3127148282_SF.upk)
[0030.38] XComNarrative: NotifyWaveInstanceFinished: 1 / 1, XComConversationNode_22
[0034.18] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0034.18] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0036.10] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0036.10] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0038.02] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0038.02] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0039.94] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0039.94] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0041.88] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0041.88] ScriptWarning: Accessed array 'XGItemTree_0.m_arrShipWeapons' out of bounds (119/11)
XGItemTree Command1.TheWorld:PersistentLevel.XGItemTree_0
Function XComStrategyGame.XGItemTree:GetShipWeapon:001D
[0042.17] XCom_Content: Loading package ..\..\XComGame\CookedPCConsole\HQSound_MCMusic_SF.upk (0 remaining for ..\..\XComGame\CookedPCConsole\HQSound_MCMusic_SF.upk)
[0043.73] Log: === Critical error: ===
Fatal error!
Address = 0x0 (filename not found)
Edited by arizzi, 06 May 2022 - 09:27 PM.