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Fallout 4 stops responding when opening a work table or reading a magazine


Squeecky

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So, I started to experience this first when I was trying to get the Live & Love edition 10, Nuke The Man. Then I started noticing it when I tried to open a cooking fire.. I loaded back to earlier saves where I didn't have this issue, and it was there too suddenly.

I made a new game, with all of my mods disabled and spawned myself the magazine at the start of the game as a test, and the same issue is happening, despite not having mods on now.. So as the title suggests, my game freezes and stops responding. Any idea what this could be? I'd say 'I don't want to start a new game I spend 48 hours building in the workshop so far' but since it doenst work on a new game anyway that's a moot point.

I'll put a list down of mods I usually have on.


0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
254 FE 0 ccbgsfo4003-pipboy(camo01).esl
254 FE 1 ccbgsfo4004-pipboy(camo02).esl
254 FE 2 cceejfo4001-decorationpack.esl
254 FE 3 ccbgsfo4045-advarccab.esl
254 FE 4 ccgcafo4008-factionws08inst.esl
254 FE 5 ccgcafo4009-factionws09mm.esl
254 FE 6 ccgcafo4011-factionws11vt.esl
254 FE 7 ccgcafo4017-factionas06inst.esl
254 FE 8 ccgcafo4018-factionas07mm.esl
254 FE 9 ccgcafo4022-factionas11vt.esl
254 FE a ccbgsfo4053-dggoldr.esl
254 FE b ccbgsfo4056-dglabb.esl
254 FE c ccrzrfo4003-pipover.esl
DLCUltraHighResolution.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 SpringCleaning.esm
9 9 ArmorKeywords.esm
10 a Loads.esm
11 b NewCalibers.esp
12 c SimSettlements.esm


15 f Knockout Framework.esm
16 10 TrueStormsFO4.esm

18 12 Homemaker.esm
19 13 Companion Infinite Ammo and Unbreakable Power Armour.esm

21 15 Robot Home Defence.esm
22 16 SettlementKeywords.esm
23 17 EthreonMasterPlan.esp
254 FE d GraveDigger.esl
24 18 CommonwealthConifersREDUX.esp
25 19 TrueGrass.esp
26 1a settlemods_collection105.esp

28 1c BetterModDescriptions.esp
29 1d Armorsmith Extended.esp
30 1e Armorsmith All DLCs Patch.esp
31 1f The Eyes Of Beauty.esp
32 20 Dogmeat's Backpack.esp
33 21 K9TacticalHarness.esp
34 22 Automatron Protectrons Expanded.esp
35 23 Lots More Male Hairstyles.esp
36 24 AzarPonytailHairstyles.esp
37 25 CROSS_GoreCrits.esp
38 26 CROSS_GoreCrits_FarHarborPatch.esp
39 27 dD-Enhanced Blood Basic.esp
40 28 dD - Small Splatter Size.esp
41 29 dD - MoreBloodandBits.esp
42 2a NPC Spawner.esp
43 2b BetterSettlersNoLollygagging.esp
44 2c CGuard.esp
45 2d dinomore.esp
46 2e LongerPowerLines3x.esp
47 2f SettlementLimitSlashedFarHarbor.esp
48 30 IMP.esp
49 31 TakeCover.esp
50 32 3dscopes.esp
51 33 3dscopes-AddToSpawnList.esp
52 34 3dscopes-FarHarbor.esp
53 35 3dscopes-NukaWorld.esp
54 36 SC_ExpandedScrapList.esp
55 37 SolarPower.esp
56 38 VisibleCompanionAffinity.esp
57 39 EvilViking13_WastelandWalls.esp
58 3a WeightlessAid.esp
59 3b WeightlessJunk.esp
60 3c 3DNPC_FO4.esp
61 3d project eba.esp
62 3e Modern Firearms.esp
63 3f 3dscopes-framework.esp
64 40 Improved Boston Airport.esp
65 41 nvvault1080.esp
66 42 Immersive Corpses.esp
67 43 InteriorsEnhanced-All-In-One.esp
68 44 MosesSubmarine.esp
69 45 Raider Children.esp
70 46 Eli_Armour_Compendium.esp
71 47 The Deadly Commonwealth Expansion.esp
72 48 ModdableRobotSettlers.esp
73 49 NoBoSHostilityPreset.esp
74 4a BetterSettlers.esp
75 4b BetterSettlersMortalSoldiersPack.esp
76 4c ImprovedBoS.esp
77 4d ImprovedBoS-Automatron.esp
78 4e SpringCleaningCompatibilityPatch.esp
79 4f BetterSettlersCCAPack2.0.esp
80 50 Campsite.esp
81 51 Campsite-AWKCR.esp
82 52 Campsite-Full-Sleep.esp
83 53 SkibsWeapons-REDUX.esp
84 54 TDCE + AE Patch.esp
85 55 3DNPC_FO4Settler.esp
86 56 Killable Children.esp
87 57 DiverseChildren.esp
88 58 Modern Sidearms.esp
89 59 Orphans.esp
90 5a BuildingGroundFix.esp
91 5b MoreBobbleheads.esp
92 5c DeployableTurretsPack.esp
93 5d DTP - AWKCR Compatibility.esp
94 5e 3DNPC_FO4_DLC.esp
95 5f Conquest.esp
96 60 standaloneconstruct.esp

98 62 MakeYourOwnSynths.esp
99 63 stumbleuponinteriors.esp
100 64 AzarHolsteredWeapons.esp
101 65 FO4 NPCs Travel.esp
102 66 ImprovedBoS_FH.esp
103 67 Finch and Graygarden Elevator.esp
104 68 ConcordSettlement.esp
105 69 AtomicRadio.esp
106 6a IMG_Castle_Wall_Patches.esp
107 6b salvagebeacons.esp
108 6c orphans AE Patch.esp
109 6d Diverse Children + Orphans - Compatibility Patch.esp
110 6e DiverseBodies.esp
111 6f Children Extended.esp
112 70 SchoolDeskObject.esp
113 71 Rogg DD Items Manager.esp

117 75 Pip-Boy Flashlight.esp
118 76 Vivid Weathers - FO4.esp
119 77 TrueStormsFO4-FarHarbor.esp
120 78 WeatherSynergy-VividPriority-N-ES-x2.esp
121 79 TrueStormsFO4-EarlierSunsets.esp
122 7a Vivid Weathers - FO4 - Far Harbor.esp
123 7b WeatherSynergy-FarHarbor-ES-x2.esp
124 7c Hoamaii_SleepTogetherAnywhere.esp
125 7d TrueStormsFO4-EarlierSunsetsFH.esp
126 7e TrueStormsFO4-FarHarborExtraRads.esp
127 7f TrueStormsFO4-GlowingSeaExtraRads.esp
128 80 TrueStormsFO4-NukaWorld-FH-Compat.esp
129 81 Vivid Weathers - Nuka World.esp
130 82 WeatherSynergy-NukaWorld-FH-Compact.esp
131 83 Vivid Fallout - All in One - 4k.esp
132 84 NewCalibers_ModernSidearms.esp
133 85 Loads of Ammo - Leveled Lists.esp
134 86 WSE2 - Alternate Weapon Names.esp

136 88 DD_Wasteland_Children_done_right.esp

138 8a BetterModDescriptionsAE.esp
139 8b BetterModDescriptionsMFGE.esp
140 8c NewCalibers_ModernFirearms.esp
141 8d Pos_GuardPositions.esp
142 8e Pos_ShopPositons.esp
143 8f Robot Home Defence - Settlement Keywords.esp
144 90 mjp_PTRS41ATR.esp
145 91 Glowing Animals Emit Light.esp
146 92 OCDispenser.esp
147 93 OCDecorator.esp
148 94 OCDecoratorDLC.esp
149 95 Business Settlements.esp
150 96 Homemaker - Streetlights Use Passive Power.esp
151 97 Homemaker - Unlocked Institute Objects.esp
152 98 More Where That Came From Diamond City.esp
153 99 More Where That Came From - Classic.esp

154 9a SSEX.esp
155 9b Build High - Expanded Settlements.esp
156 9c Scrap Everything - Ultimate Edition.esp
157 9d ScrapUpdate - Ultimate.esp
158 9e FO4_AnimationsByLeito.esp
159 9f CBBE.esp
160 a0 TEEParty.esp
161 a1 TEEPartyDLC.esp
162 a2 LooksMenu.esp
163 a3 SanctuaryParts.esp
164 a4 StartMeUp.esp
165 a5 More Smarter Companions Mod.esp




I removed the NSFW mods from the spoiler list above, but it's only 3-4 of them and their respective framework, so I doubt that could be it. Dunno about the stance on it here. But seeing the new game without mods doesn't really work either, I doubt it's even relevant.

Thanks in advance so much!

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No need to hide NSFW mods, even if they're from Lover's Lab.

 

Have you tried without the Ultra High Definition DLC? A pack of trouble that one is and there's far better options amongst the plethora of retexture mods.

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The Ultra High DLC is turned off, hence the number infront of it is nonexistant. ^^' I was told it didn't work well with a lot of mods. Thanks for the reply, by the way!

Well, the mods I have are RSE, framework and animations, basicly.

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It failed to find 8 things and downloaded them, which woohoo.. But it didn't work, sadly. Thanks for the reply though Jimmy. :smile:

 

There are probably still leftovers from mods, that were previously installed. If there's something left from mods and these leftovers are the real cause for the issue, "repairing" the base game won't help.

 

 

I think the problem might be "disabling" mods: When you disable a mod, you basically just set the mod's plugin files (.esp, .esm, .esl) as "inactive". If the problem isn't a plugin file, but e.g. a corrupted mesh, simply disabling mods won't solve the issue. You have to completely uninstall mods to be sure.

 

So, what can you do? I'd start with all mods enabled and try to narrow down the list of possible culprits:

- Which mods did you install last? Start with uninstalling (not only disabling) them.

- Did you try with other magazines - or just that special issue of "Live & Love"? Does every magazine make the game freeze?

- Also: Look for mods that add recipes to the cooking station. What about e.g. armor mods, that add their stuff to the cooking station instead of the chemistry lab?

 

On a sidenote: Probably not the cause of your issues, but did you use LOOT? Some things in your load order seem strange:

- BetterSettlersNoLollygagging.esp before the main file of "Better Settlers"

- The whole placement of Vivid Weathers, True Storms and "Synergy" seems to be a mess

 

Apart from (possible) load order issues:

- "Spring Clean" and "Scrap Everything" together is IMHO risky - use one or the other

- "EthreonMasterPlan.esp" is an outdated file. The current version is an .esm file. Make sure to update your Ethreon mods.

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Alright, I'll try that.. Dang. That sounds like a painful progress that might potentionally break my save, too. The latest stuff I've installed is actually creation club stuff.

As for LOOT, aye, did use it. Only things I put lower on the list is the companion mod and RSE because they need to be lower to work right.

It's all magazines and all work stations, bobbleheads too. I don't suppose there's any way to trick the game they're uninstalled? Nah, wouldn't make sense.. I'll have to just make a list in a text file, so I don't forget incase it doesnt work.

Thanks, I'll try all that. >.<

Edit: The old 'Masterplan' brought up a menu of what you needed, this one just installed with nothing offered. Is that right?

Edit2: Uninstalling and installing is going to take a horrible, painful amount of time. Is there anything else you can think of? I mean obviously I will if I have to, but.. Last time I ended up finally having a working game I spend over 24 hours getting things tested one by one.

If I right click in the nexus mod manager and click deactivate/uninstall in current profile, does that actually uninstall or just deactivate?
Just cutting the creation club stuff out of my data folder is how I remove it, right?

Edited by Squeecky
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- "Spring Clean" and "Scrap Everything" together is IMHO risky - use one or the other

- "EthreonMasterPlan.esp" is an outdated file. The current version is an .esm file. Make sure to update your Ethreon mods.

 

Spring Cleaning and Scrap Everything should indeed not be used together.

 

The "old" Masterplan mod showed an esp but the file's header was set to Master and the mod always appeared amidst the esm plugs at the top of the load order in NMM. Masterplan always needed to be seen as Master for Ethreon's other mods to work properly when choosing the dependent versions.

 

I'd forego on using Scrap Everything and try Place Everywhere instead. The latter has several advantages over Scrap Everything (like walking and scrapping outside build perimeter, turning off/on snap grid/surface snapping, etc.) and doesn't clash with Spring Cleaning. Be aware Place Everywhere needs F4SE (Fallout 4 Script Extender) to work. Make sure you have a version of F4SE that matches the game's version. Check the archives on Silverlock for older versions.

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I have F4SE and Place Everywhere already. Both F4SE and Place Everywhere were updated recently-- I must've missed that Place Everywhere allows you to scrap random stuff too. :smile: So in that case, I suppose I should just leave out Scrap Everything.

Is there any other cause you could think of, Jimmy, that could be causing the crashing? Since thus far it worked together-- and even if I don't use the mods it seems to not work, so.

Edit: I don't see anything on the Place Everywhere mod that it does the same as Scrap Everything, but I'll trust you guys on it and get rid of it. Hopefully that won't f*** up my savegame too much.

Edit2: It doesn't say anything about scrapping in Place Anywhere, but I'm going to assume it allows it. :) I noticed a lot of mods suddenly have updates so -maybe- updating will help.. But I'm not hopeful.

Edited by Squeecky
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