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I created a mod addon but the original author is unresponsive


Kredans

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I created an addon for my use for Dreogan's Ebonsteel Dragonbone armour found here - https://www.nexusmods.com/skyrim/mods/24941

 

My addon adds a Dragonscale heavy shield which I colourised to match his textures. It uses his cubemap and .esp assets from the original mod to look consistent however the texture work is my original creation. His files are not included in my mod.zip and require his original mod to work. The zip does include the edited but original .esp file so that my changes are implemented. Does that count as a copywrite violation?

 

image example https://imgur.com/a/gJkXfPF

I've sent Dreogan a message several months ago to ask permission to post the addon or if he'd want to post it on his mod page but I haven't gotten a reply and neither has he read the message.

 

Is there a rule somewhere on the nexus regarding how to navigate this situation? I don't want to heckle him or anything but I'd also like to share my work as a nice alternative to the regular shield :tongue:

 

I've checked the guidelines here https://help.nexusmods.com/article/28-file-submission-guidelines but I just want to ask the community first before doing anything as I'm very uncertain about where the line is drawn here.

 

I will of course give proper credit where it is due.

 

Kind regards to this community and I hope I'm not doing anything wrong here xD

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You can't edit somebody else's esp and upload it without permission. To avoid requiring permission to do an addon you create your own esp in the CK as the active one (with the original as a master) and make your changes then save it. When you upload your esp you state that it requires Dreogan's Ebonsteel Dragonbone armour.

 

I would expect if you did manage to contact the author that's what he would tell you to do anyway, I would if it was one of my mods.

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Before you load up the CK you need to make the mod esp you are changing into a master file. Normally referred to as 'esmifying' you can do this in TesVEdit and I think there is an option in programs like LOOT.

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