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Is a colour dyeing system possible for the vanilla armour?


blah6662012

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Wondering if you would have to recreate entirely new textures or could you apply a coloured tint for each version for a dyeing system for equipment? Like take either vanilla textures or a mods texture with a modders permission of course and say colour each set piece on a crafting station akin to the shield design board from Immersive Armour with only a few basic colours like say black, white, blue, red, and yellow or gold?

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With SKSE there is SetModelPath for armor, armor addon and weapon records. In theory, you could create multiple meshes that have their own re-colored textures and change the assigned model in game. Thus giving the appearance of applying a dye. This method can affect ALL instances of an object.

 

But there is a way without SKSE. That would be to create additional armor and armor addon records that use the same mesh but apply a different texture set to the individual nodes (done by means of the armor addon form). Using some crafting station, require the base item and a dye with the result being one of the recolored versions.

 

But no matter which way you go, you'll have to make whole new texture files.

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