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Missing masters (various) advice needed


kubakonrad

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Hi,

I'm new to mods and modding. I DO read instructions and understand most of it, but still need an advice from you guys over one thing.

I'm trying to mod my New Vegas and succeeding for the most part. However I get the "missing master" error for following mods:

- Project Nevada Eve All DLC
- Project Nevada - WME
- Project Nevada - WMX

All of the above are downloaded from the Nexus site. The specific missing files are:

 

- EVE FNV - ALL DLC.esp
- Weapon Mod Expansion.esm
- WeaponModsExpanded.esp

If they are not in the official packs on Nexus, then where to look for them?

The full mod list looks like this:

GameMode=FalloutNV

FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
GunRunnersArsenal.esm=1
ClassicPack.esm=1
MercenaryPack.esm=1
TribalPack.esm=1
CaravanPack.esm=1
NevadaSkies.esm=1
More Perks.esm=1
More Perks for Companions.esm=1
More Perks for Dead Money.esm=1
More Perks for Honest Hearts.esm=1
More Perks for Old World Blues.esm=1
More Traits.esm=1
SomeguySeries.esm=1
Run the Lucky 38.esm=1
FiveNightsAtVault5.esp=1
NVStripOpen.esm=1
Momod.esm=1
CFWNV.esm=1
Project Nevada - Core.esm=1
Project Nevada - Cyberware.esp=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
Project Nevada - Old World Blues (No Cyberware).esp=0
Project Nevada - EVE No DLC.esp=0
Project Nevada - EVE No GRA.esp=0
FalloutNV_lang.esp=0
NevadaSkies - Ultimate DLC Edition.esp=1
NevadaSkies - Basic Edition.esp=1
FNV Realistic Wasteland Lighting - All DLC.esp=1
NukaCola-Ojo.esp=1
MojaveSandyDesert.esp=1
dD - Enhanced Blood Main NV.esp=1
Vurt's WFO.esp=1
pyDoF.esp=1
boa ncrpahelmet.esp=1
Boacombat2glove.esp=1
CAGE 1.9.3.2.esp=1
Immersive Karma.esp=1
Real Recoil.esp=1
Sit Anywhere.esp=1
B42Inertia.esp=1
More Perks Update.esp=1
More Perks for Companions Update.esp=1
More Perks for Dead Money Update.esp=1
More Perks for Honest Hearts Update.esp=1
More Perks for Old World Blues Update.esp=1
More Traits Update.esp=1
realistic headshots.esp=1
populatedcasino.esp=1
The Lucky 38 Empire.esp=1
NewVegasBounties.esp=1
NewVegasBountiesII.esp=1
Wakeup.esp=1
TheInheritance.esp=1
Blackrow.esp=1
Sprint Mod.esp=1
Improved Throwing1.esp=1
Companion Sandbox Mode3.esp=1
StripOpenMain.esp=1
Project Nevada - Dead Money (Rebalance).esp=1
Project Nevada - EVE All DLC.esp=0
Project Nevada - WME.esp=0
Project Nevada - WMX.esp=0
Project Nevada - Dead Money.esp=0
Project Nevada - Gun Runners' Arsenal (Rebalance).esp=1
Project Nevada - Honest Hearts.esp=1
Project Nevada - Lonesome Road.esp=1
Project Nevada - Old World Blues.esp=1
Project Nevada - Gun Runners' Arsenal.esp=0


For the time being the problamatic ones have been turned off, so I'm able to run the game at all.

Thanks!

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https://www.nexusmods.com/newvegas/mods/42666

https://www.nexusmods.com/newvegas/mods/37576

https://www.nexusmods.com/newvegas/mods/39651

 

pretty sure WME and WMX conflict , so you would need to choose one of them (I have always used WMX , so I don't know much about WME)

 

you should also check the requirements tab , and read the description , as that should have stated which mods are used , and probably has links to the mods in question

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no problem . knowing these mods for years does help when users as for them ;)

 

in the future , aside from what I wrote , I would recommend trying the search function of the site . and try using acronyms if you can't find the full mod's name (for example , weapons mods expanded is actually called WMX)

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WMX and WME are two different approaches to the same problem. Multiple mods attempting to "fix' the same problem tend to "collide with" / "step on" each other, creating a worse mess. That's a good "rule of thumb": only one mod to a specific problem. This also applies to "Overhauls". They tend to be quite far reaching and even more difficult to tell where they begin and leave off. Their descriptions only focus on the major focus and skip over "minor" things that will conflict with other mods.

 

-Dubious-

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