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Chillwind Depths go down a corridor in the cave it crashes the entire game


xx0987

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Every time i go down a corridor in the cave it crashes the entire game. Only Unofficial Skyrim Special Edition Patch.

 

Can be avoided by using Whirlwind sprint to bypass that exact point of crash

Edited by xx0987
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Pretty weird this issue, or at least for me the solution offered - walking backwards - through the first narrow passage

after the first large area with three spiders dangling from the ceiling and one in the back right corner, actually works.

 

To get an idea where it is start large area:

https://youtu.be/tXWGfOLNSyg?list=PL_P-uxQ61y9NQBs1dS4GtKyMR0pAjQpGz&t=430

enters the passage around 08:26 (jesus, and then has a popup to subscribe, arggh anyway)

 

Is this a navmesh thing?

If so why would it be circumvented by walking backward?

 

Some info to possibly help find out was is going on:

ID Name COC Code

0003E908 Chillwind Depths ChillwindDepths01

 

Some errors in dawngaurd.esm:

[REFR:00074CE7] (places Kettle01 "Kettle" [MISC:00012FE6] in GRUP Cell Temporary Children of ChillwindDepths01 "Chillwind Depths" [CELL:0003E908]) - Record marked as deleted but contains: Base
[REFR:00074B93] (places ChaurusChitin "Chaurus Chitin" [MISC:0003AD57] in GRUP Cell Temporary Children of ChillwindDepths01 "Chillwind Depths" [CELL:0003E908]) - Record marked as deleted but contains: Base
[REFR:00075AF8] (places FXcobwebCorner01 [sTAT:0002F5A0] in GRUP Cell Temporary Children of ChillwindDepths01 "Chillwind Depths" [CELL:0003E908]) - Record marked as deleted but contains: Base
[REFR:00074C4B] (places DecalBloodSprayGroundSmall [TXST:00027D51] in GRUP Cell Persistent Children of ChillwindDepths01 "Chillwind Depths" [CELL:0003E908]) - Record marked as deleted but contains: Base

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Another tip or question regarding this problem, making the thing just wierder...

 

When trying to find out why my game crashes at exactly the same position, i found, that it would only crash in 3rd person view. Walking in 1st person view will not crash the game, but just by switching into 3rd person and re-walking again over the corresponding area which i just crossed without crash in 1st person view will crash the game.

 

It seems, that the Mod "Rigmor of Bruma" (Nexus no. 5271) is using this phenomenon in one of its dungeons, because i have the same problem with CTD. Going to try, if the same "solution" with playing in 1st person will also help in this dungeon!

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