Jump to content
Heavy Traffic ×

A ideia to make the Speech Perk Truly Impactfull?


TheBxushis

Recommended Posts

I have seen some mods that change how to use the Tree perk Skills, other that while not related directly. could be tied as it's relate to the sma end goal.

 

In general, the speech perk is mostly used for trade and some other rare ocasions. but as a menber of the mod BUVARP. some ideias started to pop up. some as.:

 

 

Realist Followers.:

-Some follower will no longer be acessible after one quest, if they aren't your housecarl, they may refuse for being busy at the day.

-Followers might auto unfollow the player based on amount of time spent + actions (not interacting with them, crime, etc, based on type)

-Hirelings will stay regardeless, giving now a benefit, but will from time to time auto engage with the player after some time to renew the contract

-Followers will auto relax ( A message will appear at the top to inform the player that follower moved to X place to relax for a while )

-Followers will now send the courier to ask help from the player, this improving the relationship and easier acess to them.

-A additional Rank beyond friend or lover wold work as an extra variable to define that.

-Ability to teach an aquired ability or sugest new behaviors for followers based on location and time. some concepts that has been done by cloudedtruth and the mod Outfit NPCs.

 

Utility.:

- Pretty much like Immersive Speechcraft, but now will require location, time and relationship

 

Immersive marriage and simple romance.:

- It's now required a little more than the amulet of Mara for a NPC to say "yes", now having to visit the chosen NPC and redo their quests a few times + speech for better chances.

- Bard or writer skill to conquer faster.

- possibility to conquer new npcs based on speech skill

- Love confort can be given by wench, bard or flower girl based on relationship and fame. (This concept being propely done by MannyGt, but being abit outdated.

 

Trade and barter:

kryptopyr has done it already.

 

Realism.:

- Fancy NPCs may not be interacted easly based on race, time of the day and location. requiring events in proprer places in other to work. if the player bother a NPC during a dialogue, will trigger for example the guard to interrup the player.

- Tweak the time until a npc can use a pharse, so to be less repetitive.

Edited by TheBxushis
Link to comment
Share on other sites

  • 2 weeks later...

Hello, I was also thinking about ways to increase speech.

 

Let's face it: speech in Skyrim kind of sucks. I mean, you spend most of your time either exploring or fighting. Impossible to make a truly bard playthrought.

 

Do you remember in Game of Thrones, I think it was during season 2, when Tyrion Lannister was surrounded by bandits, and talked his way out with them until they joined him ? That is cool !

 

Imagine that you are playing as a charismatic bard. You just have your cloth and your dagger, difficult to deal with an angry barbarian with a big ass axe. Let's imagine talking to him and convincing him that he will be earning more money by aventuring with you and looting a dwemer ruin than robbing poor guys on the road ! Roleplay AND immersive !

 

Or, I don't know; you want to join the Stormcloak but they impose you this annoying quest to kill an ice wraith. I will be cool if, you are wearing a cloak made of bear (from winter is coming mod) and passing a speech test to convince that the very cloak you are wearing is because you killed a bear with your bare hands and wore his pelt as a trophee, therefore being a true son of Skyrim, barbarian style ! How badass is that ?

 

Could be easy to implement as I guess you can already use the voice lines present in the game (in the case of the bandit, he will just have to say "make it quick", "yes I agree", "Nice try but I donùt believe you" if you fail and attack you).

Edited by MisterPenguin95
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...