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How to make an NPC attack if player quits dialogue?


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I'm working on a mod that adds an NPC with some custom dialogue. The idea is that he confronts the player (which will be handled by a ForceGreet package), and will ask a series of questions. If the player quits the dialogue with him, he will attack while saying something like "how dare you ignore me!"

 

I haven't been able to find a way to make him attack upon the player quitting the conversation, but I'm sure it's possible. Thanks in advance for any input.

 

EDIT: Figured it out. I should have looked into it for a few more minutes before posting, but ah well. For those who might be wondering, it's accomplished through the "Walk Away" and "Walk Away Invisible" check boxes. The CK Wiki can explain the process more but it's pretty easy.

Edited by ExtremeBias
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