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neck seam when creating a standalone follower, & how to merge nif?


Blightboy

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Hey there

 

So lately I was trying to learn how to create follower.

I managed to do the standalone hair, body, but my character has a neck seam.

 

1- The texture I am using is SG (and because SG has a mesh for head I was using that mesh), the body is a custom made CBBE

 

here first example: https://s8.postimg.cc/wxou0bw85/example.jpg

 

after changing the skin color and neck to something similar my result: https://postimg.cc/image/h0oewii2l/ (if you zoom in you will notice a little seam, idk if you call this result is fine)

 

meanwhile that result look like this in CK: https://s22.postimg.cc/agbzf9qc1/whyqq.jpg

 

an important note is that when I change the skin tone RGB number the face colors doesn't change only the body

 

2- its about using racemenu slider for my follower, I know that you have to use nif merge to merge the facegen + the exported racemenu facegen the thing this tool doesn't work for SSE, so how do i do that, I can't have a racemenu look without that step

 

Also I was editing a certain standalone follower, I wanted to change her body to my custom CBBE, that follower was made by racemenu, when I edit her in CK and change the body, her facegen becomes differet than how she should be, so what I did was replacing the facegen with the original one, but doing that makes the face texture colors different than the body aka neck seam

 

I also read on a certain video something about copying the RGB number of the skin tone from race to use it for the face tinting , but the thing is example is by using someone else follower so I don't have these numbers as its not my follower I just wanted to edit her for my game because I want to use my custom body for her.

 

 

 

so if my explanation is not clear, I hope someone can provide me with helpful tips

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