Blightboy Posted August 8, 2018 Share Posted August 8, 2018 Hey there So lately I was trying to learn how to create follower.I managed to do the standalone hair, body, but my character has a neck seam. 1- The texture I am using is SG (and because SG has a mesh for head I was using that mesh), the body is a custom made CBBE here first example: https://s8.postimg.cc/wxou0bw85/example.jpg after changing the skin color and neck to something similar my result: https://postimg.cc/image/h0oewii2l/ (if you zoom in you will notice a little seam, idk if you call this result is fine) meanwhile that result look like this in CK: https://s22.postimg.cc/agbzf9qc1/whyqq.jpg an important note is that when I change the skin tone RGB number the face colors doesn't change only the body 2- its about using racemenu slider for my follower, I know that you have to use nif merge to merge the facegen + the exported racemenu facegen the thing this tool doesn't work for SSE, so how do i do that, I can't have a racemenu look without that step Also I was editing a certain standalone follower, I wanted to change her body to my custom CBBE, that follower was made by racemenu, when I edit her in CK and change the body, her facegen becomes differet than how she should be, so what I did was replacing the facegen with the original one, but doing that makes the face texture colors different than the body aka neck seam I also read on a certain video something about copying the RGB number of the skin tone from race to use it for the face tinting , but the thing is example is by using someone else follower so I don't have these numbers as its not my follower I just wanted to edit her for my game because I want to use my custom body for her. so if my explanation is not clear, I hope someone can provide me with helpful tips Link to comment Share on other sites More sharing options...
Recommended Posts